public VertexDefineCoastLine() { // Create the base mod GameObject modObject = new GameObject("VertexDefineCoastLine"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexDefineCoastLine>(); base.mod = _mod; }
public VertexDefineCoastLine() { // Create the base mod GameObject modObject = new GameObject("VertexDefineCoastLine"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexDefineCoastLine>(); base.mod = _mod; }
public VertexDefineCoastLine(PQSMod template) { _mod = template as PQSMod_VertexDefineCoastLine; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }