public VertexColorNoiseRGB() { // Create the base mod GameObject modObject = new GameObject("VertexColorNoiseRGB"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexColorNoiseRGB>(); base.mod = _mod; }
public VertexColorNoiseRGB(PQSMod template) { _mod = template as PQSMod_VertexColorNoiseRGB; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexColorNoiseRGB() { // Create the base mod GameObject modObject = new GameObject("VertexColorNoiseRGB"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexColorNoiseRGB>(); base.mod = _mod; }