예제 #1
0
 public VertexHeightOblate()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexHeightOblate");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_OblateFixed>();
     base.mod = _mod;
 }
예제 #2
0
 public VertexHeightOblate(PQSMod template)
 {
     _mod = template as PQSMod_OblateFixed;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }