public VertexHeightOblate() { // Create the base mod GameObject modObject = new GameObject("VertexHeightOblate"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_OblateFixed>(); base.mod = _mod; }
public VertexHeightOblate(PQSMod template) { _mod = template as PQSMod_OblateFixed; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }