public MaterialQuadRelative() { // Create the base mod GameObject modObject = new GameObject("MaterialQuadRelative"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_MaterialQuadRelative>(); base.mod = _mod; }
public MaterialQuadRelative(PQSMod template) { _mod = template as PQSMod_MaterialQuadRelative; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }