예제 #1
0
    /// <summary>
    /// 外部调用,生成单个零件
    /// </summary>
    public static PPObjLoader LoadBlock(PPPrefabInfo prefabInfo, PPBlockInfo nodeInfo, Transform parent, Action <GameObject> onFinishWithObj)
    {
        GameObject obj = new GameObject("PPObjLoader");

        obj.transform.SetParent(RootObj);
        PPObjLoader loader = obj.AddComponent <PPObjLoader>();

        loader.mPrefabInfo     = prefabInfo;
        loader.nodeInfo        = nodeInfo;
        loader.parent          = parent;
        loader.onFinishWithObj = onFinishWithObj;
        loader.StartCoroutine(loader.AsyncLoadBlock());
        return(loader);
    }
예제 #2
0
    public static PPObjLoader LoadBlocks(PPBlockConfigInfo blockConfigInfo, Transform parent, Dictionary <int, GameObject> animNodes, LoadConfig loadConfig, Action onFinish = null)
    {
        GameObject obj = new GameObject("PPObjLoader");

        obj.transform.SetParent(RootObj);
        PPObjLoader loader = obj.AddComponent <PPObjLoader>();

        loader.mBlockConfigInfo = blockConfigInfo;
        loader.sectionInfo      = loader.mBlockConfigInfo.SectionInfo;
        loader.parent           = parent;
        loader.mAnimNodes       = animNodes;
        loader.loadConfig       = loadConfig;
        loader.onFinish         = onFinish;
        loader.StartCoroutine(loader.AsyncLoadBlocks());
        return(loader);
    }