public void ChangeRenderTargetFormat(DeviceResources deviceResources, ProcessingList uploadProcess, DxgiFormat outputFormat, DxgiFormat middleFormat, DxgiFormat swapChainFormat, DxgiFormat depthFormat) { Ready = false; this.outputFormat = outputFormat; this.middleFormat = middleFormat; this.depthFormat = depthFormat; PObjectMMDSkinning.ReloadSkinning(VSMMDSkinning2, null); uploadProcess.UL(PObjectMMDSkinning, 1); PObjectMMD.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMD, outputFormat, depthFormat); PObjectMMDTransparent.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMDTransparent, outputFormat, depthFormat); PObjectMMD_DisneyBrdf.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMD_DisneyBrdf, outputFormat, depthFormat); PObjectMMD_Toon1.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMD_Toon1, outputFormat, depthFormat); PObjectMMDLoading.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMDLoading, outputFormat, depthFormat); PObjectMMDError.ReloadDrawing(BlendState.alpha, VSMMDTransform, null, PSMMDError, outputFormat, depthFormat); uploadProcess.UL(PObjectMMD, 0); uploadProcess.UL(PObjectMMDTransparent, 0); uploadProcess.UL(PObjectMMD_DisneyBrdf, 0); uploadProcess.UL(PObjectMMD_Toon1, 0); uploadProcess.UL(PObjectMMDLoading, 0); uploadProcess.UL(PObjectMMDError, 0); PObjectDeferredRenderGBuffer.ReloadDrawing(BlendState.none, VSMMDTransform, null, PSDeferredRenderGBuffer, middleFormat, depthFormat, 3); PObjectDeferredRenderIBL.ReloadDrawing(BlendState.add, VSSkyBox, null, PSDeferredRenderIBL, outputFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectDeferredRenderDirectLight.ReloadDrawing(BlendState.add, VSSkyBox, null, PSDeferredRenderDirectLight, outputFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectDeferredRenderPointLight.ReloadDrawing(BlendState.add, VSDeferredRenderPointLight, null, PSDeferredRenderPointLight, outputFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); uploadProcess.UL(PObjectDeferredRenderGBuffer, 0); uploadProcess.UL(PObjectDeferredRenderIBL, 0); uploadProcess.UL(PObjectDeferredRenderDirectLight, 0); uploadProcess.UL(PObjectDeferredRenderPointLight, 0); //PObjectMMDShadowDepth.ReloadDepthOnly(VSMMDTransform, PSMMDAlphaClip, 2500); PObjectMMDShadowDepth.ReloadDepthOnly(VSMMDTransform, null, 2500, depthFormat); PObjectMMDDepth.ReloadDepthOnly(VSMMDTransform, PSMMDAlphaClip1, 0, depthFormat); uploadProcess.UL(PObjectMMDShadowDepth, 0); uploadProcess.UL(PObjectMMDDepth, 0); PObjectSkyBox.Reload(deviceResources, rootSignature, eInputLayout.postProcess, BlendState.none, VSSkyBox, null, PSSkyBox, outputFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectPostProcess.Reload(deviceResources, rootSignaturePostProcess, eInputLayout.postProcess, BlendState.none, VSPostProcess, null, PSPostProcess, swapChainFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectWidgetUI1.Reload(deviceResources, rootSignaturePostProcess, eInputLayout.postProcess, BlendState.alpha, VSWidgetUI1, null, PSWidgetUI1, swapChainFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectWidgetUI2.Reload(deviceResources, rootSignaturePostProcess, eInputLayout.postProcess, BlendState.alpha, VSWidgetUI2, null, PSWidgetUI2, swapChainFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN); PObjectWidgetUILight.Reload(deviceResources, rootSignaturePostProcess, eInputLayout.postProcess, BlendState.alpha, VSWidgetUILight, null, PSWidgetUILight, swapChainFormat, DxgiFormat.DXGI_FORMAT_UNKNOWN, D3D12PrimitiveTopologyType.LINE); Ready = true; }