/// <summary> /// Chooses a point of interest by type /// </summary> /// <param name="poi"></param> void ChoosePointOfInterest(POIType poi) { List <PointOfInterest> pointsOfSelectedType = new List <PointOfInterest>(); for (int i = 0; i < points.Length; i++) { if (points[i].navPointOfInterest == poi && !points[i].occupied) { pointsOfSelectedType.Add(points[i]); } } if (currentPOI != null) { currentPOI.occupied = false; } if (pointsOfSelectedType.Count == 0) { state = BrainStates.Lingering; return; } currentPOI = pointsOfSelectedType[Random.Range(0, pointsOfSelectedType.Count)]; agent.SetDestination(currentPOI.transform.position); currentPOI.occupied = true; state = BrainStates.Moving; }
private void AddPOI(Point p, POIType type) { var mp = CalulateMapPosition(p.X, p.Y); mp.PoiType = type; mapPoints.Add(mp); AddPOIToMap(mp); btnSave.Enabled = true; }
public MapPoint(int x, int y, bool IsXEast, bool IsYSouth, string name, POIType type, string notes) { X = x; Y = y; this.IsX_East = IsXEast; this.IsY_South = IsYSouth; this.Name = name; this.PoiType = type; this.Notes = notes; }
public PointOfInterest(string name, POIType t, int hexNum, double offsetX = 0, double offsetY = 0, double textOffsetX = 0, double textOffsetY = 0) { l = new List <System.Windows.FrameworkElement>(); this.name = name; this.pointType = t; this.hexNum = hexNum; this.hidden = true; this.offsetX = offsetX; this.offsetY = offsetY; this.textOffsetX = textOffsetX; this.textOffsetY = textOffsetY; pixelLoc = Hexagon.HexNumberToPos(hexNum); CreateElementList(); }
public POI(POIType type, POIManager pm) { this.type = type; this.status = POIStatus.Hidden; this.pm = pm; if (status == POIStatus.Hidden) { Prefab = pm.gm.poiPrefabs[0]; } else if (status == POIStatus.Revealed && type == POIType.Victim) { Prefab = pm.gm.poiPrefabs[1]; } else if (status == POIStatus.Treated && type == POIType.Victim) { Prefab = pm.gm.poiPrefabs[2]; } }
public void Analyze() { Debug.Log("analyzing blueprint {0} with options {1}", blueprint, options); blueprint.FindRooms(); Debug.Log("Rooms found"); BlueprintPreprocessor.ProcessBlueprint(blueprint, options); Debug.Log("Blueprint processed"); result = new BlueprintAnalyzerResult(); result.totalArea = blueprint.width * blueprint.height; result.roomsCount = blueprint.roomAreas.Count() - 2; result.internalArea = 0; for (int index = 2; index < blueprint.roomAreas.Count; index++) { result.internalArea += blueprint.roomAreas[index]; } blueprint.UpdateBlueprintStats(includeCost: true); Debug.Log(Debug.Analyzer, "Analyzing map"); for (int y = 0; y < blueprint.height; y++) { for (int x = 0; x < blueprint.width; x++) { List <ItemTile> tiles = blueprint.itemsMap[x, y] ?? new List <ItemTile>(); foreach (ItemTile itemTile in tiles) { ProcessTile(itemTile, new IntVec3(x, 0, y)); } } } this.mannableCount = result.mannableCount; determinedType = supposedType(); Debug.Log(Debug.Analyzer, "Type is {0} by {1}", determinedType, result.ToString()); }
static TechLevel MinTechLevelForPOIType(POIType poiType) { switch (poiType) { case POIType.Camp: return(TechLevel.Neolithic); case POIType.Outpost: case POIType.Storage: return(TechLevel.Medieval); case POIType.Factory: case POIType.Research: case POIType.City: case POIType.Communication: case POIType.Stronghold: case POIType.MilitaryBaseLarge: case POIType.MilitaryBaseSmall: return(TechLevel.Industrial); default: return(TechLevel.Undefined); } }
public static string ImageSourceFromPOIType(POIType type) { return "/Images/POIType/" + type.ToString().ToLower() + ".png"; }
public POICollection GetPOIList(int placeID, POIType? poiType) { var request = new RestRequest { Resource = "places/{placeID}/pois" }; request.AddParameter("placeID", placeID, ParameterType.UrlSegment); if (poiType != null) request.AddParameter("poi_type", poiType); return Execute<POICollection>(request); }
public virtual POICollection GetPOIList(Place place, POIType? poiType) { var request = new RestRequest { Resource = "bounding_boxes/{north},{south},{east},{west}/pois" }; request.AddParameter("north", place.Northlatitude, ParameterType.UrlSegment); request.AddParameter("south", place.Southlatitude, ParameterType.UrlSegment); request.AddParameter("east", place.Eastlongitude, ParameterType.UrlSegment); request.AddParameter("west", place.Westlongitude, ParameterType.UrlSegment); if (poiType != null) request.AddParameter("poi_type", poiType); return Execute<POICollection>(request); }
public static string Display(this POIType type) { return(AppResources.ResourceManager.GetString(type.ToString(), AppResources.Culture)); }
public static string ImageSourceFromPOIType(POIType type) { return("/Images/POIType/" + type.ToString().ToLower() + ".png"); }