public StoryPointer() { // Empty pointer, set to pause just to be safe. To be populated from task. status = POINTERSTATUS.PAUSED; GENERAL.ALLPOINTERS.Add(this); }
public void SetStatus(POINTERSTATUS theStatus) { if (status != POINTERSTATUS.KILLED) { status = theStatus; } }
public StoryPointer() { // Empty pointer, set to pause just to be safe. To be populated from task. status = POINTERSTATUS.PAUSED; GENERAL.ALLPOINTERS.Add(this); // updateMessageSend = new PointerUpdateBundled(); // we'll reuse. }
public void SetStatus(POINTERSTATUS theStatus) { if (status != POINTERSTATUS.KILLED) { status = theStatus; } //#if !SOLO //modified = true; //#endif }
public StoryPointer(string pointID, SCOPE setScope) { // Create a pointer from a given point. Task to be added later. currentPoint = GENERAL.GetStoryPointByID(pointID); currentTask = null; status = POINTERSTATUS.EVALUATE; scope = setScope; // GENERAL.AddPointer(this); GENERAL.ALLPOINTERS.Add(this); // updateMessageSend = new PointerUpdateBundled(); // we'll reuse. }
public void SetLocal() { scope = SCOPE.LOCAL; status = POINTERSTATUS.EVALUATE; }
public void SetStoryPointByID(string pointID) { currentPoint = GENERAL.GetStoryPointByID(pointID); status = POINTERSTATUS.EVALUATE; }