public void GetExecutionTime_ReturnsCurrentExecutionTime() { // arrange string separator = ">"; float time = UnityEngine.Time.time; string expected = PMath.FormatTime(time) + " " + separator + " "; // act string actual = PMath.GetExecutionTime(true, separator); // assert Assert.IsTrue(expected.Equals(actual), TestHelper.ShowVariables(expected, actual)); }