public void UpdatePlayerUI(PM_PlayerSettings _playerStats) { if (!IsValidUIPlayer) { return; } pLeftBar.fillAmount = _playerStats.Life / 100f; pRightBar.fillAmount = _playerStats.Power / 100f; Color alpha = damageBar.color;//opacity alpha.a = (1 - pLeftBar.fillAmount); damageBar.color = alpha; if (_playerStats.IsDead()) { deathMenu.SetActive(true); } }