// Use this for initialization void Start() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GM_Master>(); playerManagerMaster = GetComponent <PM_Master>(); moveSpeed = 0.2f; maxSpeed = moveSpeed * 100; jumpHeight = new Vector2(0, 18.75f); canJump = false; jumping = true; playerBody = GetComponent <Rigidbody2D>(); playerBody.velocity = new Vector2(playerBody.velocity.x, playerBody.velocity.y - 0.2f); mySprite = GetComponent <SpriteRenderer>(); expectedAngle = 0; curAngle = 0.0f; time = 0.0f; }//end Start()
}//end OnDisable() private void SetInitReferences() { AIManagerMaster = this.GetComponent <AI_Master>(); playerManagerMaster = GameObject.Find("Player").GetComponent <PM_Master>(); }//end setInitReferences()