/// <summary> /// Handles logic for inputs while in activation area /// </summary> public void ActivationInputListener() { if (Input.GetButton("PS4_DPAD_UP")) { playerForkInput = PMRail.eInput.UP; } if (Input.GetButton("PS4_DPAD_DOWN")) { playerForkInput = PMRail.eInput.DOWN; } if (Input.GetButton("PS4_DPAD_LEFT")) { playerForkInput = PMRail.eInput.LEFT; } if (Input.GetButton("PS4_DPAD_RIGHT")) { playerForkInput = PMRail.eInput.RIGHT; } }
/// <summary> /// Handles logic for inputs while in warm-up area /// </summary> public void WarmupInputListener() { if (Input.GetButtonDown("PS4_DPAD_UP") && playerForkInput == PMRail.eInput.NONE) { playerForkInput = PMRail.eInput.UP; } if (Input.GetButtonDown("PS4_DPAD_DOWN") && playerForkInput == PMRail.eInput.NONE) { playerForkInput = PMRail.eInput.DOWN; } if (Input.GetButtonDown("PS4_DPAD_LEFT") && playerForkInput == PMRail.eInput.NONE) { playerForkInput = PMRail.eInput.LEFT; } if (Input.GetButtonDown("PS4_DPAD_RIGHT") && playerForkInput == PMRail.eInput.NONE) { playerForkInput = PMRail.eInput.RIGHT; } }