/// <summary> /// Applied to Light2D to properly attribute lighting sources. /// </summary> private static bool AddToScenePartitioner_Prefix(Light2D __instance, ref IntHandle ___solidPartitionerEntry, ref IntHandle ___liquidPartitionerEntry) { var lm = PLightManager.Instance; bool cont = true; if (lm != null) { // Replace the whole method since the radius could use different algorithms lm.CallingObject = __instance.gameObject; cont = !PLightManager.AddScenePartitioner(__instance, ref ___solidPartitionerEntry, ref ___liquidPartitionerEntry); } return(cont); }
/// <summary> /// Applies all patches. /// </summary> /// <param name="instance">The Harmony instance to use when patching.</param> private static void PatchAll(HarmonyInstance instance) { if (instance == null) { throw new ArgumentNullException("instance"); } // ColonyAchievementStatus instance.Patch(typeof(ColonyAchievementStatus), "Serialize", PatchMethod(nameof(Serialize_Prefix)), null); // GameInputMapping instance.Patch(typeof(GameInputMapping), "SetDefaultKeyBindings", null, PatchMethod(nameof(SetDefaultKeyBindings_Postfix))); // KInputController instance.PatchConstructor(typeof(KInputController.KeyDef), new Type[] { typeof(KKeyCode), typeof(Modifier) }, null, PatchMethod(nameof(CKeyDef_Postfix))); instance.Patch(typeof(KInputController), "IsActive", PatchMethod(nameof(IsActive_Prefix)), null); instance.Patch(typeof(KInputController), "QueueButtonEvent", PatchMethod(nameof(QueueButtonEvent_Prefix)), null); if (PLightManager.InitInstance()) { // DiscreteShadowCaster instance.Patch(typeof(DiscreteShadowCaster), "GetVisibleCells", PatchMethod(nameof(GetVisibleCells_Prefix)), null); // Light2D instance.Patch(typeof(Light2D), "AddToScenePartitioner", PatchMethod(nameof(AddToScenePartitioner_Prefix)), null); instance.Patch(typeof(Light2D), "RefreshShapeAndPosition", null, PatchMethod(nameof(RefreshShapeAndPosition_Postfix))); // LightGridEmitter instance.Patch(typeof(LightGridEmitter), "AddToGrid", null, PatchMethod(nameof(AddToGrid_Postfix))); instance.Patch(typeof(LightGridEmitter), "ComputeLux", PatchMethod(nameof(ComputeLux_Prefix)), null); instance.Patch(typeof(LightGridEmitter), "RemoveFromGrid", null, PatchMethod(nameof(RemoveFromGrid_Postfix))); instance.Patch(typeof(LightGridEmitter), "UpdateLitCells", PatchMethod(nameof(UpdateLitCells_Prefix)), null); // LightGridManager instance.Patch(typeof(LightGridManager), "CreatePreview", PatchMethod(nameof(CreatePreview_Prefix)), null); // LightShapePreview instance.Patch(typeof(LightShapePreview), "Update", PatchMethod(nameof(LightShapePreview_Update_Prefix)), null); // Rotatable instance.Patch(typeof(Rotatable), "OrientVisualizer", null, PatchMethod(nameof(OrientVisualizer_Postfix))); } // PBuilding instance.Patch(typeof(BuildingTemplates), "CreateBuildingDef", null, PatchMethod(nameof(CreateBuildingDef_Postfix))); instance.Patch(typeof(EquipmentTemplates), "CreateEquipmentDef", null, PatchMethod(nameof(CreateEquipmentDef_Postfix))); if (PBuilding.CheckBuildings()) { instance.Patch(typeof(Db), "Initialize", PatchMethod(nameof(Initialize_Prefix)), null); instance.Patch(typeof(GeneratedBuildings), "LoadGeneratedBuildings", PatchMethod(nameof(LoadGeneratedBuildings_Prefix)), null); } // PCodex instance.Patch(typeof(CodexCache), "CollectEntries", null, PatchMethod(nameof(CollectEntries_Postfix))); instance.Patch(typeof(CodexCache), "CollectSubEntries", null, PatchMethod(nameof(CollectSubEntries_Postfix))); // PLocalization var locale = Localization.GetLocale(); if (locale != null) { PLocalization.LocalizeAll(locale); } // ModsScreen POptions.Init(); instance.Patch(typeof(ModsScreen), "BuildDisplay", null, PatchMethod(nameof(BuildDisplay_Postfix))); // SteamUGCService try { instance.PatchTranspile(typeof(SteamUGCService), "LoadPreviewImage", PatchMethod(nameof(LoadPreviewImage_Transpile))); } catch (TypeLoadException) { // Not a Steam install, ignoring } // Postload PUtil.ExecutePostload(); }
/// <summary> /// Applies all patches. /// </summary> /// <param name="instance">The Harmony instance to use when patching.</param> private static void PatchAll(HarmonyInstance instance) { if (instance == null) { throw new ArgumentNullException("instance"); } // ColonyAchievementStatus instance.Patch(typeof(ColonyAchievementStatus), "Serialize", PatchMethod(nameof(Serialize_Prefix)), null); // Db instance.Patch(typeof(Db), "Initialize", PatchMethod(nameof(Initialize_Prefix)), PatchMethod(nameof(Initialize_Postfix))); // Game instance.Patch(typeof(Game), "DestroyInstances", null, PatchMethod(nameof( Game_DestroyInstances_Postfix))); instance.Patch(typeof(Game), "OnPrefabInit", null, PatchMethod(nameof( Game_OnPrefabInit_Postfix))); // GameInputMapping instance.Patch(typeof(GameInputMapping), "SetDefaultKeyBindings", null, PatchMethod(nameof(SetDefaultKeyBindings_Postfix))); // GameUtil instance.Patch(typeof(GameUtil), "GetKeycodeLocalized", PatchMethod(nameof(GetKeycodeLocalized_Prefix)), null); // KInputController instance.PatchConstructor(typeof(KInputController.KeyDef), new Type[] { typeof(KKeyCode), typeof(Modifier) }, null, PatchMethod(nameof(CKeyDef_Postfix))); instance.Patch(typeof(KInputController), "IsActive", PatchMethod(nameof(IsActive_Prefix)), null); instance.Patch(typeof(KInputController), "QueueButtonEvent", PatchMethod(nameof(QueueButtonEvent_Prefix)), null); if (PLightManager.InitInstance()) { // DiscreteShadowCaster instance.Patch(typeof(DiscreteShadowCaster), "GetVisibleCells", PatchMethod(nameof(GetVisibleCells_Prefix)), null); // Light2D instance.Patch(typeof(Light2D), "AddToScenePartitioner", PatchMethod(nameof(AddToScenePartitioner_Prefix)), null); instance.Patch(typeof(Light2D), "RefreshShapeAndPosition", null, PatchMethod(nameof(RefreshShapeAndPosition_Postfix))); // LightGridEmitter instance.Patch(typeof(LightGridEmitter), "AddToGrid", null, PatchMethod(nameof(AddToGrid_Postfix))); instance.Patch(typeof(LightGridEmitter), "ComputeLux", PatchMethod(nameof(ComputeLux_Prefix)), null); instance.Patch(typeof(LightGridEmitter), "RemoveFromGrid", null, PatchMethod(nameof(RemoveFromGrid_Postfix))); instance.Patch(typeof(LightGridEmitter), "UpdateLitCells", PatchMethod(nameof(UpdateLitCells_Prefix)), null); // LightGridManager instance.Patch(typeof(LightGridManager), "CreatePreview", PatchMethod(nameof(CreatePreview_Prefix)), null); // LightShapePreview instance.Patch(typeof(LightShapePreview), "Update", PatchMethod(nameof(LightShapePreview_Update_Prefix)), null); // Rotatable instance.Patch(typeof(Rotatable), "OrientVisualizer", null, PatchMethod(nameof(OrientVisualizer_Postfix))); } // MainMenu instance.Patch(typeof(MainMenu), "OnSpawn", null, PatchMethod( nameof(MainMenu_OnSpawn_Postfix))); // PBuilding instance.Patch(typeof(BuildingTemplates), "CreateBuildingDef", null, PatchMethod(nameof(CreateBuildingDef_Postfix))); instance.Patch(typeof(EquipmentTemplates), "CreateEquipmentDef", null, PatchMethod(nameof(CreateEquipmentDef_Postfix))); if (PBuilding.CheckBuildings()) { instance.Patch(typeof(GeneratedBuildings), "LoadGeneratedBuildings", PatchMethod(nameof(LoadGeneratedBuildings_Prefix)), null); } // PCodex instance.Patch(typeof(CodexCache), "CollectEntries", null, PatchMethod(nameof(CollectEntries_Postfix))); instance.Patch(typeof(CodexCache), "CollectSubEntries", null, PatchMethod(nameof(CollectSubEntries_Postfix))); // PLocalization var locale = Localization.GetLocale(); if (locale != null) { PLocalization.LocalizeAll(locale); } // ModsScreen POptions.Init(); instance.Patch(typeof(ModsScreen), "BuildDisplay", null, PatchMethod(nameof(BuildDisplay_Postfix))); // SteamUGCService var ugc = PPatchTools.GetTypeSafe("SteamUGCService", "Assembly-CSharp"); if (ugc != null) { try { instance.PatchTranspile(ugc, "LoadPreviewImage", PatchMethod(nameof( LoadPreviewImage_Transpile))); } catch (Exception e) { PUtil.LogExcWarn(e); } } // TMPro.TMP_InputField try { instance.Patch(typeof(TMPro.TMP_InputField), "OnEnable", null, PatchMethod(nameof(OnEnable_Postfix))); } catch (Exception) { PUtil.LogWarning("Unable to patch TextMeshPro bug, text fields may display " + "improperly inside scroll areas"); } // Postload, legacy and normal PPatchManager.ExecuteLegacyPostload(); PPatchManager.RunAll(RunAt.AfterModsLoad); }
/// <summary> /// Applies all patches. /// </summary> /// <param name="instance">The Harmony instance to use when patching.</param> private static void PatchAll(HarmonyInstance instance) { if (instance == null) { throw new ArgumentNullException("instance"); } // GameInputMapping instance.Patch(typeof(GameInputMapping), "SetDefaultKeyBindings", null, PatchMethod("SetDefaultKeyBindings_Postfix")); // KInputController instance.PatchConstructor(typeof(KInputController.KeyDef), new Type[] { typeof(KKeyCode), typeof(Modifier) }, null, PatchMethod("CKeyDef_Postfix")); instance.Patch(typeof(KInputController), "IsActive", PatchMethod("IsActive_Prefix"), null); instance.Patch(typeof(KInputController), "QueueButtonEvent", PatchMethod("QueueButtonEvent_Prefix"), null); if (PLightManager.InitInstance()) { // DiscreteShadowCaster instance.Patch(typeof(DiscreteShadowCaster), "GetVisibleCells", PatchMethod("GetVisibleCells_Prefix"), null); // Light2D instance.Patch(typeof(Light2D), "AddToScenePartitioner", PatchMethod("AddToScenePartitioner_Prefix"), null); instance.Patch(typeof(Light2D), "RefreshShapeAndPosition", null, PatchMethod("RefreshShapeAndPosition_Postfix")); // LightGridEmitter instance.Patch(typeof(LightGridEmitter), "AddToGrid", null, PatchMethod("AddToGrid_Postfix")); instance.Patch(typeof(LightGridEmitter), "ComputeLux", PatchMethod("ComputeLux_Prefix"), null); instance.Patch(typeof(LightGridEmitter), "RemoveFromGrid", null, PatchMethod("RemoveFromGrid_Postfix")); instance.Patch(typeof(LightGridEmitter), "UpdateLitCells", PatchMethod("UpdateLitCells_Prefix"), null); // LightGridManager instance.Patch(typeof(LightGridManager), "CreatePreview", PatchMethod("CreatePreview_Prefix"), null); // LightShapePreview instance.Patch(typeof(LightShapePreview), "Update", PatchMethod("LightShapePreview_Update_Prefix"), null); // Rotatable instance.Patch(typeof(Rotatable), "OrientVisualizer", null, PatchMethod("OrientVisualizer_Postfix")); } // ModsScreen POptions.Init(); instance.Patch(typeof(ModsScreen), "BuildDisplay", null, PatchMethod("BuildDisplay_Postfix")); // SteamUGCService try { instance.PatchTranspile(typeof(SteamUGCService), "LoadPreviewImage", PatchMethod("LoadPreviewImage_Transpile")); } catch (TypeLoadException) { // Not a Steam install, ignoring } // Postload PUtil.ExecutePostload(); }