public void ConnectServer(PLAY_TYPE type, string serverAddr, int port, string playerSessionId) { LastMatchInfo = new MatchInfo() { ServerAddress = serverAddr, Port = port, PlayerGameSession = playerSessionId, PlayType = type, }; if (type == PLAY_TYPE.BATTLE) { GameStateManager.Get().MoveInGameBattle(); } else if (type == PLAY_TYPE.CO_OP) { GameStateManager.Get().MoveInGameCoop(); } else { Debug.LogError($"지원하지 않는 모드로 서버 접속 요청이 들어왔습니다. {type.ToString()}"); } }