/// <summary> /// Loads the default material for a plane, given its plane type. /// Blue wireframe for floor planes and pink wireframe for hit planes. /// </summary> /// <param name="type">Type of plane based on its orientation and if it's the scene's floor plane.</param> /// <returns></returns> private Material GetDefaultMaterial(PLANE_TYPE type) { //Find the default material for the plane type Material defaultmaterial = new Material(Resources.Load("Materials/PlaneDetection/Mat_ZED_Geometry_WirePlane") as Material); switch (type) { case PLANE_TYPE.FLOOR: //Floor planes are blue defaultmaterial.SetColor("_WireColor", new Color(44.0f / 255.0f, 157.0f / 255.0f, 222.0f / 255.0f, 174.0f / 255.0f)); break; case PLANE_TYPE.HIT_HORIZONTAL: case PLANE_TYPE.HIT_VERTICAL: case PLANE_TYPE.HIT_UNKNOWN: // Hit planes are pink defaultmaterial.SetColor("_WireColor", new Color(221.0f / 255.0f, 20.0f / 255.0f, 149.0f / 255.0f, 174.0f / 255.0f)); break; default: //Misc. planes are white defaultmaterial.SetColor("_WireColor", new Color(1, 1, 1, 174.0f / 255.0f)); break; } return(defaultmaterial); }
public MeshObject() { vaoID_ = 0; vboID_ = new uint[3]; currentFC = 0; needUpdate = false; type = PLANE_TYPE.FLOOR; shader = new ShaderData(); }
IEnumerator PlanePurchaseCoroutine(PLANE_TYPE planeType, PURCHASE_TYPE purchaseType, string receiptId, GameObject callback) { string url = CSocialNetworkManager.baseUrl + "/user_plane_purchase.php"; WWWForm wwwForm = new WWWForm(); wwwForm.AddField("user_id", _userInfo._userId.Trim()); // 유저 아이디 wwwForm.AddField("purchase_type", (int)purchaseType); // 거래 타입 ( 캐쉬, 포인트) wwwForm.AddField("plane_type", (int)planeType); // 비행기 타입 wwwForm.AddField("receipt_id", receiptId); // 영수증 번호 WWW www = new WWW(url, wwwForm); yield return(www); if (www.error == null) { Dictionary <string, object> responseData = MiniJSON.jsonDecode(www.text) as Dictionary <string, object>; string result = responseData["result_code"].ToString().Trim(); if (result == "PURCHASE_SUCCESS") { Debug.Log("비행기 구매 성공"); // 유저 정보에 해당 비행기의 구매 상태를 변경함 _userInfo._planeInfos[(int)planeType]._isPurchase = 1; // 만약 포인트 구매일 경우 if (purchaseType == PURCHASE_TYPE.POINT) { // 유저 정보의 종합 별점(포인트) 점수를 감소함 _userInfo._totalStarCount -= 1000; } callback.SendMessage("PlanePurchaseComplete", "비행기 구매 완료"); } else { Debug.Log("비행기 구매 실패"); callback.SendMessage("PlanePurchaseComplete", "비행기 구매 실패"); } } }
public float3 getPlaneColor(PLANE_TYPE type) { float3 clr = new float3(); switch (type) { case PLANE_TYPE.HIT_HORIZONTAL: clr = new float3(0.65f, 0.95f, 0.35f); break; case PLANE_TYPE.HIT_VERTICAL: clr = new float3(0.95f, 0.35f, 0.65f); break; case PLANE_TYPE.HIT_UNKNOWN: clr = new float3(0.35f, 0.65f, 0.95f); break; default: clr = new float3(0.65f, 0.95f, 0.35f); break; } return(clr); }
public void PlanePurchase(PLANE_TYPE planeType, PURCHASE_TYPE purchaseType, string receiptId, GameObject callback) { StartCoroutine(PlanePurchaseCoroutine(planeType, purchaseType, receiptId, callback)); }
public void updateMesh(Vector3[] vertices, int[] triangles, int nbVertices, int nbTriangles, PLANE_TYPE type, Vector3[] bounds, UserAction userAction) { meshObject.updateMesh(vertices, triangles, nbVertices, nbTriangles, bounds); meshObject.type = type; this.userAction = userAction; }