void HandlePICSChangesSinceResponse(IPacketMsg packetMsg) { var changesResponse = new ClientMsgProtobuf <CMsgClientPICSChangesSinceResponse>(packetMsg); var callback = new PICSChangesCallback(changesResponse.TargetJobID, changesResponse.Body); this.Client.PostCallback(callback); }
public static BaseMessage create(UInt32 id, PICSChangesCallback pics = null) { return(new BaseMessage { Message = new ChangeMessage { ID = id, PICSChanges = pics } }); }
void HandlePICSChangesSinceResponse(IPacketMsg packetMsg) { var changesResponse = new ClientMsgProtobuf <CMsgPICSChangesSinceResponse>(packetMsg); #if STATIC_CALLBACKS var innerCallback = new PICSChangesCallback(Client, changesResponse.Body); var callback = new SteamClient.JobCallback <PICSChangesCallback>(Client, changesResponse.TargetJobID, innerCallback); SteamClient.PostCallback(callback); #else var innerCallback = new PICSChangesCallback(changesResponse.Body); var callback = new SteamClient.JobCallback <PICSChangesCallback>(changesResponse.TargetJobID, innerCallback); this.Client.PostCallback(callback); #endif }
void HandlePICSChangesSinceResponse( IPacketMsg packetMsg ) { var changesResponse = new ClientMsgProtobuf<CMsgPICSChangesSinceResponse>( packetMsg ); #if STATIC_CALLBACKS var innerCallback = new PICSChangesCallback( Client, changesResponse.Body ); var callback = new SteamClient.JobCallback<PICSChangesCallback>( Client, changesResponse.TargetJobID, innerCallback ); SteamClient.PostCallback( callback ); #else var innerCallback = new PICSChangesCallback( changesResponse.Body ); var callback = new SteamClient.JobCallback<PICSChangesCallback>( changesResponse.TargetJobID, innerCallback ); this.Client.PostCallback( callback ); #endif }
void HandlePICSChangesSinceResponse( IPacketMsg packetMsg ) { var changesResponse = new ClientMsgProtobuf<CMsgClientPICSChangesSinceResponse>( packetMsg ); var callback = new PICSChangesCallback( changesResponse.TargetJobID, changesResponse.Body ); this.Client.PostCallback( callback ); }