예제 #1
0
 public void PosWarp(float x, float y, float z, float angle)
 {
     ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpX, x);
     ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpY, y);
     ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpZ, z);
     ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpAngle, angle);
     ChrMapData.WriteBoolean((int)DSROffsets.ChrMapData.Warp, true);
 }
예제 #2
0
 public bool SetFilterOverride(bool value)
 {
     return(GraphicsData.WriteBoolean((int)DSROffsets.GraphicsData.FilterOverride, value));
 }
예제 #3
0
 public bool SetDrawMap(bool value)
 {
     return(GroupMaskAddr.WriteBoolean((int)DSROffsets.GroupMask.Map, value));
 }
예제 #4
0
 public bool SetPlayerNoDead(bool value)
 {
     return(ChrDbgAddr.WriteBoolean((int)DSROffsets.ChrDbg.PlayerNoDead, value));
 }
예제 #5
0
 public bool SetDeathCam(bool value)
 {
     return(WorldChrBase.WriteBoolean((int)DSROffsets.WorldChrBase.DeathCam, value));
 }
예제 #6
0
 public bool DisableAllAreaEnemies(bool value)
 {
     return(GameMan.WriteBoolean((int)DSROffsets.GameMan.IsDisableAllAreaEnemies, value));
 }