public void PosWarp(float x, float y, float z, float angle) { ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpX, x); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpY, y); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpZ, z); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpAngle, angle); ChrMapData.WriteBoolean((int)DSROffsets.ChrMapData.Warp, true); }
public bool SetFilterOverride(bool value) { return(GraphicsData.WriteBoolean((int)DSROffsets.GraphicsData.FilterOverride, value)); }
public bool SetDrawMap(bool value) { return(GroupMaskAddr.WriteBoolean((int)DSROffsets.GroupMask.Map, value)); }
public bool SetPlayerNoDead(bool value) { return(ChrDbgAddr.WriteBoolean((int)DSROffsets.ChrDbg.PlayerNoDead, value)); }
public bool SetDeathCam(bool value) { return(WorldChrBase.WriteBoolean((int)DSROffsets.WorldChrBase.DeathCam, value)); }
public bool DisableAllAreaEnemies(bool value) { return(GameMan.WriteBoolean((int)DSROffsets.GameMan.IsDisableAllAreaEnemies, value)); }