protected override void OnStateEntered() { dynamicGroup_.Enabled = true; #if DEMO PHASERBEAKDebug.ResetAllThings(); #endif BattleCamera.SetDepthOfFieldEnabled(true); InGameConstants.BattlePlayerPartsFade = true; RegisteredPlayers.Clear(); ArenaManager.Instance.AnimateLoadRandomArena(() => { RegisteredPlayersUtil.RegisterAIPlayers(4); PlayerSpawner.ShouldRespawn = true; PlayerSpawner.SpawnAllPlayers(); }); CreateMainMenu(); }
private static void Initialize() { GenericInspector inspector = GenericInspectorRegistry.Get("PHASERBEAK"); inspector.RegisterHeader("Properties"); inspector.RegisterColorField("Background Color", () => GameConstants.Instance.BackgroundColor, (c) => GameConstants.Instance.BackgroundColor = c); inspector.RegisterToggle("Show FPS", () => FPSView.Enabled, (b) => FPSView.Enabled = b); inspector.RegisterToggle("Zoom In On Survivors", () => InGameConstants.ZoomInOnSurvivors, (b) => InGameConstants.ZoomInOnSurvivors = b); inspector.RegisterButton("Reset All The Things", () => { PHASERBEAKDebug.ResetAllThings(); }); inspector.RegisterHeader("Recording Mode Properties"); inspector.RegisterToggle("Recording Mode", () => RecordingMode.Active, (b) => RecordingMode.Active = b); inspector.RegisterToggle("Register Human Players (off for AI only)", () => InGameConstants.RegisterHumanPlayers, (b) => InGameConstants.RegisterHumanPlayers = b); inspector.RegisterToggle("Show Scoring View", () => InGameConstants.ShowScoringView, (b) => InGameConstants.ShowScoringView = b); inspector.RegisterToggle("Show Hints View", () => InGameConstants.ShowHintsView, (b) => InGameConstants.ShowHintsView = b); inspector.RegisterToggle("Show Next Unlock", () => InGameConstants.ShowNextGameModeUnlockView, (b) => InGameConstants.ShowNextGameModeUnlockView = b); inspector.RegisterHeader("Battle"); GameModeOverride.RegisterPopup(inspector); inspector.RegisterButton("Clear Focus (0)", () => BattleCamera.Instance.ClearTransformsOfInterest()); inspector.RegisterButton("Focus On Player 1 (1)", () => BattleCameraDebug.FocusOnPlayer(1)); inspector.RegisterButton("Focus On Player 2 (2)", () => BattleCameraDebug.FocusOnPlayer(2)); inspector.RegisterButton("Focus On Player 3 (3)", () => BattleCameraDebug.FocusOnPlayer(3)); inspector.RegisterButton("Focus On Player 4 (4)", () => BattleCameraDebug.FocusOnPlayer(4)); // TODO (darren): add space inspector.RegisterButton("Fill Pending Scores", () => { Player player = RegisteredPlayers.AllPlayers.FirstOrDefault(); if (player == null) { return; } for (int i = 0; i < GameConstants.Instance.ScoreToWin; i++) { PlayerScores.IncrementPendingScoreFor(player); } }); }