예제 #1
0
        /// <summary>
        /// 关闭tips统一接口
        /// </summary>
        /// <param name="id"></param>
        public void CloseTipsById(uint id)
        {
            PGoods goods = Singleton <GoodsMode> .Instance.GetPGoodsById(id);

            if (goods.goodsId > GoodsMode.Instance.GoodsId)
            {
                GoodsTips.Instance.CloseView();
            }
            else
            {
                SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);
                if (vo == null)
                {
                    Log.info(this, "没有找到Vo");
                    return;
                }
                else if (vo.type == GoodsConst.PET_EQUIP)
                {
                    PetEquipTips.Instance.CloseView();
                }
                else if (vo.type == GoodsConst.ROLE_EQUIP)
                {
                    EquipTips.Instance.CloseView();
                }
            }
        }
예제 #2
0
        /// <summary>
        /// 获取宝石充灵的经验:PGoods.energy 是包含自身的能力值的,要减去自身的能力值
        /// </summary>
        /// <param name="uid"></param>
        /// <returns></returns>
        public int GetSmeltMerge(uint uid)
        {
            PGoods    goods = GetPGoodsById(uid);
            SysItemVo vo    = BaseDataMgr.instance.GetDataById <SysItemVo>(goods.goodsId);

            return(goods.energy - Int32.Parse(StringUtils.SplitVoString(vo.other)[0]));
        }
예제 #3
0
        /// <summary>
        /// 玩家的物品Tips
        /// </summary>
        /// <param name="id">唯一Id</param>
        /// <param name="leftClick">按钮响应函数,如果为null 则隐藏</param>
        /// <param name="rightClick">按钮响应函数,如果为null 则隐藏</param>
        /// <param name="leftText">按钮文本</param>
        /// <param name="rightText">按钮文本</param>
        /// <param name="tipsType">Tips的具体样式</param>
        public void OpenTipsById(uint id, UIWidgetContainer.ClickDelegate leftClick,
                                 UIWidgetContainer.ClickDelegate rightClick,
                                 string leftText, string rightText, TipsType tipsType = TipsType.DEFAULT_TYPE)
        {
            PGoods goods = Singleton <GoodsMode> .Instance.GetPGoodsById(id);

            if (goods.goodsId > GoodsMode.Instance.GoodsId)
            {
                Singleton <GoodsTips> .Instance.OpenViewById(id, leftText, rightText, leftClick, rightClick, tipsType);
            }
            else
            {
                SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);
                if (vo == null)
                {
                    Log.info(this, "没有找到Vo");
                    return;
                }
                else if (vo.type == GoodsConst.PET_EQUIP)
                {
                    Singleton <PetEquipTips> .Instance.OpenViewById(id, leftText, rightText, leftClick, rightClick);
                }
                else if (vo.type == GoodsConst.ROLE_EQUIP)
                {
                    Singleton <EquipTips> .Instance.OpenViewById(id, leftText, rightText, leftClick, rightClick, null, tipsType);
                }
            }
        }
예제 #4
0
        /// <summary>
        /// 获取继承费用
        /// </summary>
        /// <param name="goods"></param>
        /// <returns></returns>
        public int GetInheritCost(PGoods goods)
        {
            SysEquipVo vo  = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);
            int        lvl = int.Parse(StringUtils.SplitVoString(vo.lvl)[0]);

            return((int)Mathf.Ceil(Mathf.Pow((float)lvl, 2f) / 2 + Mathf.Pow((vo.color + 4), 4)));
        }
예제 #5
0
        public SysRefineVo GetRefineVo(uint uid)
        {
            PGoods      currentGoods = GetPGoodsById(uid);
            SysRefineVo sv           = BaseDataMgr.instance.GetDataById <SysRefineVo>((currentGoods.equip[0].refine));

            return(sv);
        }
예제 #6
0
        /// <summary>
        /// 是否超过玩家等级
        /// </summary>
        /// <param name="uid"></param>
        /// <returns></returns>
        public bool IsStrenOverLvl(uint uid)
        {
            PGoods currentGoods = GetPGoodsById(uid);
            int    stren        = currentGoods.equip[0].stren;

            return(stren >= MeVo.instance.Level);
        }
예제 #7
0
        public void LeftViewClick(uint uid)
        {
            if (idList.Contains(uid))
            {
                return;
            }
            foreach (ItemContainer ic in itemList)
            {
                if (ic.Id == 0)
                {
                    idList.Add(uid);
                    PGoods goods = Singleton <GoodsMode> .Instance.GetPGoodsById(uid);

                    SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(uid);
                    Singleton <ItemManager> .Instance.InitItem(ic, goods.goodsId, 0);

                    ic.FindInChild <UISprite>("tips").SetActive(true);
                    ic.Id        = uid;
                    refineStone += Singleton <GoodsMode> .Instance.GetDestroyCount(uid);

                    refineNum.text = "x " + refineStone;
                    break;
                }
            }
        }
예제 #8
0
        public readonly uint ADD_ICON   = 2;  //加号

        /// <summary>
        /// 确保goodsId是存在的,0表示锁的icon ,1表示空白
        /// </summary>
        /// <param name="item"></param>
        /// <param name="goodsId"></param>
        /// <param name="type"></param>
        public void InitItemByUId(GameObject item, uint uid, ItemType type)
        {
            int     color      = 1; //默认为 1
            string  spriteName = string.Empty;
            UIAtlas atlas      = null;
            PGoods  goods      = GoodsMode.Instance.GetPGoodsById(uid);

            if (goods == null)
            {
                Log.info(this, "背包没有找到改唯一id的物品");
                return;
            }
            uint goodsId = goods.goodsId;

            if (goodsId > 100000)  //物品道具
            {
                SysItemVo vo = BaseDataMgr.instance.GetDataById <SysItemVo>(goodsId);
                color      = vo.color;
                spriteName = string.Empty + vo.icon;
                //atlas = Singleton<AtlasManager>.Instance.GetAtlas("SmeltIcon");   //后续可以根据物品类型Id来分流
                //string spriteName = string.Empty + vo.icon;
                //if (atlas.GetSprite(spriteName) == null)
                {
                    if (vo.type == GoodsConst.SMELT_GOODS)
                    {
                        atlas = Singleton <AtlasManager> .Instance.GetAtlas("GemIcon");
                    }
                    else
                    {
                        atlas = Singleton <AtlasManager> .Instance.GetAtlas("PropIcon");
                    }
                    if (atlas == null || atlas.GetSprite(spriteName) == null)  //没有图片 变成 设置为 问号图片
                    {
                        spriteName = "100000";
                    }
                }
                item.SetChildActive("color", false);
                InitSpriteHelp(item, "icon", atlas, spriteName);
                InitSpriteHelp(item, "background", "common", "pz_" + color);
            }
            else  //装备
            {
                SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(goodsId);
                color      = vo.color;
                spriteName = string.Empty + vo.icon;
                atlas      = Singleton <AtlasManager> .Instance.GetAtlas("EquipIcon");

                if (atlas.GetSprite(spriteName) == null)  //没有图片 变成 设置为 问号图片
                {
                    InitSpriteHelp(item, "icon", "PropIcon", "100000");
                }
                else
                {
                    InitSpriteHelp(item, "icon", "EquipIcon", spriteName);
                }
                InitSpriteHelp(item, "background", "EquipIcon", "pz_" + color);
                item.SetChildActive("color", false);
            }
        }
예제 #9
0
        /// <summary>
        /// 是否强化至最高等级
        /// </summary>
        /// <param name="uid"></param>
        /// <returns></returns>
        public bool IsStrenTop(uint uid)
        {
            PGoods     currentGoods = GetPGoodsById(uid);
            SysEquipVo vo           = BaseDataMgr.instance.GetDataById <SysEquipVo>(currentGoods.goodsId);
            int        stren        = currentGoods.equip[0].stren;

            return(stren >= vo.max_stren);
        }
예제 #10
0
        public int CalculateFightPoint(PGoods goods)
        {
            //物品为空,或者不是装备,直接返回 0
            if (goods == null || goods.goodsId > GoodsId)
            {
                return(0);
            }
            List <PSuitAttr> attrList = new List <PSuitAttr>();

            attrList = goods.GetAttrTotalValue();
            float fightpoint = 0;

            foreach (PSuitAttr attr in attrList)
            {
                switch (attr.id)
                {
                case GoodsConst.ATTR_ID_HP:     //生命
                    fightpoint += (float)attr.attr * 0.2f;
                    break;

                case GoodsConst.ATTR_ID_MP:     //魔法
                    fightpoint += (float)attr.attr * 0.1f;
                    break;

                case GoodsConst.ATTR_ID_ATT_DEF_M: //魔防
                case GoodsConst.ATTR_ID_ATT_DEF_P: //物防
                case GoodsConst.ATTR_ID_DODGE:     //闪避
                case GoodsConst.ATTR_ID_HIT:       //命中
                    fightpoint += (float)attr.attr * 0.5f;
                    break;

                case GoodsConst.ATTR_ID_CRIT_RATIO:     //暴伤
                    fightpoint += (float)attr.attr * 0.7f;
                    break;

                case GoodsConst.ATTR_ID_LUCK:     //幸运
                    fightpoint += (float)attr.attr * 0.8f;
                    break;

                case GoodsConst.ATTR_ID_HURT_RE:     //减伤
                    fightpoint += (float)attr.attr;
                    break;

                case GoodsConst.ATTR_ID_ATT_P_MIN: //最小物攻
                case GoodsConst.ATTR_ID_ATT_P_MAX: //最大物攻
                case GoodsConst.ATTR_ID_ATT_M_MIN: //最小魔防
                case GoodsConst.ATTR_ID_ATT_M_MAX: //最大魔防
                case GoodsConst.ATTR_ID_ATT_MAX:   //最大攻击
                case GoodsConst.ATTR_ID_CRIT:      //暴击
                case GoodsConst.ATTR_ID_FLEX:      //韧性
                    fightpoint += (float)attr.attr * 0.6f;
                    break;
                }
            }
            return(Mathf.RoundToInt(fightpoint));
        }
예제 #11
0
        //获得装备分级精炼石的数量
        public int GetDestroyCount(PGoods goods)
        {
            SysEquipVo vo     = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);
            int        lvl    = int.Parse(StringUtils.SplitVoString(vo.lvl)[0]);
            int        refine = goods.equip[0].refine;
            int        stren  = goods.equip[0].stren;
            float      aa     = Mathf.Pow((float)(refine / 2), 2.3f);

            return((int)(Mathf.Ceil(lvl / 50f + Mathf.Pow((vo.color / 3f), 4f) + stren / 5f + aa)));
        }
예제 #12
0
    //装备是否满足职业类型
    public static bool IsJobCanEquip(this PGoods goods)
    {
        SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);

        if (vo != null && (vo.job == 0 || vo.job == MeVo.instance.job))
        {
            return(true);
        }
        return(false);
    }
예제 #13
0
        /// <summary>
        /// 获取背包宝石的总经验值  + goods.energy  ; 10 级宝石返回自身值
        /// </summary>
        /// <param name="uid">唯一Id</param>
        /// <returns></returns>
        public int GetSmeltExp(uint uid)
        {
            PGoods goods = GetPGoodsById(uid);

            if (IsTopSmelt(goods.goodsId))
            {
                return(GetSmeltNextExp(goods.goodsId));
            }
            return(goods.energy);// - Int32.Parse(StringUtils.SplitVoString(vo.other)[0]);
        }
예제 #14
0
        public void LeftViewClick(uint uid)
        {
            PGoods goods = Singleton <GoodsMode> .Instance.GetPGoodsById(uid);

            SysEquipVo vo    = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);
            PEquip     equip = goods.equip[0];

            ClearItemData();
            inlayTips.text = VoUtils.GetInlayTips(vo.GetGemType());
            this.uid       = uid;
            ItemContainer ic;
            PGemInHole    gem;

            for (int i = 0; i < 5; i++)  //默认全部开启
            {
                ic = itemList[i];

                if (i < equip.gemList.Count) //已经开启,而且已经镶嵌
                {
                    gem   = equip.gemList[i];
                    ic.Id = gem.gemId;
                    Singleton <ItemManager> .Instance.InitItem(ic, gem.gemId, 0);

                    ic.FindInChild <UISprite>("tips").SetActive(true);
                    if (GoodsMode.Instance.IsTopSmelt(gem.gemId))
                    {
                        ic.FindInChild <UISlider>("sld_jy").value = 1f;
                    }
                    else
                    {
                        int nextEng = GoodsMode.Instance.GetSmeltNextExp((uint)gem.gemId);
                        int curEng  = gem.energy - GoodsMode.Instance.GetSmeltInitExp(gem.gemId);
                        if (nextEng == 0)
                        {
                            ic.FindInChild <UISlider>("sld_jy").value = 0f;
                        }
                        else
                        {
                            ic.FindInChild <UISlider>("sld_jy").value = curEng / (float)nextEng;
                        }
                    }
                    ic.isEnabled = true;
                }
                else
                {
                    Singleton <ItemManager> .Instance.InitItem(ic, ItemManager.Instance.EMPTY_ICON, 0);

                    ic.FindInChild <UISprite>("tips").SetActive(false);
                    ic.FindInChild <UISlider>("sld_jy").value = 0f;
                    ic.Id        = 0;
                    ic.isEnabled = false;
                }
            }
            SelectSmelt();
        }
예제 #15
0
        /// <summary>
        /// 获取强化费用
        /// </summary>
        /// <param name="uid"></param>
        /// <returns></returns>
        public SysStrenthVo GetStrenCost(uint uid)
        {
            PGoods currentGoods = GetPGoodsById(uid);

            if (currentGoods.equip.Count > 0)
            {
                SysStrenthVo sv = BaseDataMgr.instance.GetDataById <SysStrenthVo>((byte)(currentGoods.equip[0].stren + (byte)1));
                return(sv);
            }
            return(null);
        }
예제 #16
0
        //单击左边装备,显示 Tips 界面
        private void ShowLeftTips(GameObject go)
        {
            ItemContainer ic = go.GetComponent <ItemContainer>();

            if (ic.Id != 0)
            {
                currentGoods = GoodsMode.Instance.GetOtherPGoods(ic.Id);
                OpenTips();
                AddTweenPositionComponent(centerPos, leftPos);
            }
        }
예제 #17
0
        private void OnUseClick(GameObject obj)
        {
            PGoods goods = Singleton <GoodsMode> .Instance.GetPGoodsByGoodsId(choseItemId);

            if (goods != null && goods.count > 0)
            {
                Singleton <PetControl> .Instance.UsePetExpItem(currentPPet.id, goods.id, 1);
            }
            else
            {
                MessageManager.Show("物品数量不足!");
            }
        }
예제 #18
0
 public void OpenPlayerEquipViewByPGoods(PGoods other, string leftText, string rightText, UIWidgetContainer.ClickDelegate mLeftOnClick = null,
                                         UIWidgetContainer.ClickDelegate mRightOnClick = null, UIWidgetContainer.ClickDelegate closeOnClick = null, TipsType tipsType = TipsType.DEFAULT_TYPE)
 {
     showOtherPlayerEquip = true;
     this.id            = other.id;
     goods              = other;
     this.mLeftOnClick  = mLeftOnClick;
     this.mRightOnClick = mRightOnClick;
     this.mCloseOnClick = closeOnClick;
     this.leftBtnLabel  = leftText;
     this.rightBtnLabel = rightText;
     this.tipsType      = tipsType;
     OpenView();
 }
예제 #19
0
        public void OpenPlayerEquipTipsByGoods(PGoods goods)
        {
            SysEquipVo vo = BaseDataMgr.instance.GetDataById <SysEquipVo>(goods.goodsId);

            if (vo == null)
            {
                Log.info(this, "没有找到Vo");
                return;
            }
            else if (vo.type == GoodsConst.ROLE_EQUIP)
            {
                Singleton <EquipTips> .Instance.OpenPlayerEquipViewByPGoods(goods, "", "", null, null, null);
            }
        }
예제 #20
0
        public void OpenViewById(uint id, string leftText, string rightText, UIWidgetContainer.ClickDelegate mLeftOnClick = null,
                                 UIWidgetContainer.ClickDelegate mRightOnClick = null, UIWidgetContainer.ClickDelegate closeOnClick = null, TipsType tipsType = TipsType.DEFAULT_TYPE)
        {
            this.id = id;
            goods   = Singleton <GoodsMode> .Instance.GetPGoodsById(id);

            this.mLeftOnClick  = mLeftOnClick;
            this.mRightOnClick = mRightOnClick;

            this.mCloseOnClick = closeOnClick;
            this.leftBtnLabel  = leftText;
            this.rightBtnLabel = rightText;
            this.tipsType      = tipsType;
            OpenView();
        }
예제 #21
0
        public void OpenViewByGoodsId(uint goodsId, string leftText, string rightText, UIWidgetContainer.ClickDelegate mLeftOnClick = null,
                                      UIWidgetContainer.ClickDelegate mRightOnClick = null, UIWidgetContainer.ClickDelegate closeOnClick = null, TipsType tipsType = TipsType.DEFAULT_TYPE)
        {
            this.id            = goodsId;
            goods              = new PGoods();
            goods.goodsId      = goodsId;
            this.mLeftOnClick  = mLeftOnClick;
            this.mRightOnClick = mRightOnClick;

            this.mCloseOnClick = closeOnClick;
            this.leftBtnLabel  = leftText;
            this.rightBtnLabel = rightText;
            this.tipsType      = tipsType;
            OpenView();
        }
예제 #22
0
 public void OpenViewByGoodsId(uint goodsId, string leftText, string rightText,
                               UIWidgetContainer.ClickDelegate mLeftclickDelegate, UIWidgetContainer.ClickDelegate mRightclickDelegate,
                               TipsType tipsType)
 {
     this.id                 = id;
     goods                   = new PGoods();
     goods.goodsId           = goodsId;
     this.tipsType           = tipsType;
     this.mLeftclickDelegate = mLeftclickDelegate;
     //this.mMiddleclickDelegate = mMiddleclickDelegate;
     this.mRightclickDelegate = mRightclickDelegate;
     this.leftBtnLabel        = leftText;
     this.rightBtnLabel       = rightText;
     OpenView();
 }
예제 #23
0
        //单击左边装备,显示 Tips 界面
        private void ShowLeftTips(GameObject go)
        {
            ItemContainer ic = go.GetComponent <ItemContainer>();

            if (ic.Id != 0)
            {
                currentGoods = GoodsMode.Instance.GetPGoodsById(ic.Id);
                repos        = 2;
                vp_Timer.In(0.26f, delegate()
                {
                    Singleton <TipsManager> .Instance.OpenTipsById(currentGoods.id, ForgeEquipment, UnWearEquipment, LanguageManager.GetWord("Goods.Forge"),
                                                                   LanguageManager.GetWord("Goods.TakeOff"), TipsType.DEFAULT_TYPE);
                }, 1, leftClickHandle);
            }
        }
예제 #24
0
 //根据 id排序 方便比对
 public int CompareByIdFunc(PGoods left, PGoods right)
 {
     if (left.id > right.id)
     {
         return(1);
     }
     else if (left.id < right.id)
     {
         return(-1);
     }
     else
     {
         return(0);
     }
 }
예제 #25
0
        /// <summary>
        /// 是否显示可装备的箭头提示
        /// </summary>
        /// <param name="id">唯一Id</param>
        /// <returns></returns>
        public bool IsShowEquipTips(uint id)
        {
            PGoods goods = GetPGoodsById(id);

            if (goods != null && goods.goodsId < GoodsId)  //装备
            {
                SysEquipVo vo          = goods.GetPGoodsVo <SysEquipVo>();
                int        fightPoint  = GoodsMode.Instance.CalculateFightPoint(goods);                      //本装备的战斗力
                int        fightPoint1 = GoodsMode.Instance.GetFightPointByPos(vo.pos);                      //装备栏对应位置的战斗力
                if (fightPoint > fightPoint1 && goods.IsJobCanEquip() && vo.GetLvl() <= MeVo.instance.Level) //战斗力  是否可装备(角色类型),等级
                {
                    return(true);
                }
            }
            return(false);
        }
예제 #26
0
        public int HoleId; //当前宝石的空位置

        //装备镶嵌宝石点击事件
        private void SmeltBtnClick(GameObject go)
        {
            ItemContainer ic = go.GetComponent <ItemContainer>();

            for (int i = 0; i < 5; i++)
            {
                if (itemList[i].Equals(ic))
                {
                    HoleId = i + 1;
                    break;
                }
            }
            if (ic.Id != 0) //已经镶嵌,可以充能
            {
                //SelectSmelt();
                if (currentItem && ic != currentItem)
                {
                    currentItem.SetHighLightState(false);
                }
                if (ic != currentItem)
                {
                    idList.Clear();
                    SelectSmelt();
                }
                currentItem = ic;
                //currenId = ic.Id;

                PGoods goods = GoodsMode.Instance.GetPGoodsById(uid);

                int        index = HoleId - 1;
                PGemInHole gem   = goods.equip[0].gemList[index];
                currenId = gem.gemId;

                this.energyFull = GoodsMode.Instance.GetSmeltNextExp(gem.gemId);
                if (GoodsMode.Instance.IsTopSmelt(gem.gemId))
                {
                    this.energy = this.energyFull;
                }
                else
                {
                    this.energy = gem.energy - GoodsMode.Instance.GetSmeltInitExp(gem.gemId);
                }
                UpdateMergeSlider();
            }
            _guideIndex = 0;
            GuideMergeStoneItemContainer = smeltList[0];
        }
예제 #27
0
        public int GetStarRemain(uint id)
        {
            //获得星签剩余数量
            uint   goodsId = (uint)lotteryData[id].StarId;
            PGoods goods   = Singleton <GoodsMode> .Instance.GetPGoodsByGoodsId(goodsId);

            if (null != goods)
            {
                lotteryData[id].StarRemain = goods.count;
            }
            else
            {
                lotteryData[id].StarRemain = 0;
            }

            return(lotteryData[id].StarRemain);
        }
예제 #28
0
        public void OpenViewById(uint id, string leftText, string rightText,
                                 UIWidgetContainer.ClickDelegate mLeftclickDelegate, UIWidgetContainer.ClickDelegate mRightclickDelegate,
                                 TipsType tipsType)
        {
            this.id = id;
            goods   = Singleton <GoodsMode> .Instance.GetPGoodsById(id);

            this.tipsType           = tipsType;
            this.mLeftclickDelegate = mLeftclickDelegate;
            //this.mMiddleclickDelegate = mMiddleclickDelegate;
            this.mRightclickDelegate = mRightclickDelegate;
            this.leftBtnLabel        = leftText;
            this.rightBtnLabel       = rightText;
            OpenView();
            //miaoShuList[1].text = vo.
            //jiBenSX.text = vo.
        }
예제 #29
0
        //单击右边背包物品,显示 Tips 界面
        private void ShowRightTips(GameObject go)
        {
            ItemContainer ic = go.GetComponent <ItemContainer>();

            if (ic.Id != 0)
            {
                UIWidgetContainer.ClickDelegate leftDelegate = null, rightDelegate = null;
                string leftText = null, rightText = null;
                currentGoods = GoodsMode.Instance.GetPGoodsById(ic.Id);
                if (currentGoods.goodsId > GoodsMode.Instance.GoodsId)
                {
                    SysItemVo vo = BaseDataMgr.instance.GetDataById <SysItemVo>(currentGoods.goodsId);
                    if (vo.can_use == true) //可使用
                    {
                        leftText      = LanguageManager.GetWord("Goods.QuickUse");
                        rightText     = LanguageManager.GetWord("Goods.Use");
                        leftDelegate  = QuickUseOnClick;
                        rightDelegate = UseGoodsOnClick;
                    }
                    else
                    {
                    }
                }
                else    //装备
                {
                    repos = 1;
                    SysEquipVo equip = BaseDataMgr.instance.GetDataById <SysEquipVo>(currentGoods.goodsId);
                    if (equip.type == GoodsConst.ROLE_EQUIP)
                    {
                        leftText      = LanguageManager.GetWord("Goods.Forge");
                        rightText     = LanguageManager.GetWord("Goods.PutOn");
                        leftDelegate  = ForgeEquipment1;
                        rightDelegate = WearEquipment;
                    }
                    else if (equip.type == GoodsConst.PET_EQUIP)
                    {
                    }
                }
                vp_Timer.In(0.26f, delegate()
                {
                    Singleton <TipsManager> .Instance.OpenTipsById(currentGoods.id,
                                                                   leftDelegate, rightDelegate, leftText, rightText,
                                                                   TipsType.DEFAULT_TYPE);
                }, 1, rightClickHandle);
            }
        }
예제 #30
0
 /// <summary>
 /// 计算装备战斗力
 /// </summary>
 /// <param name="uid"></param>
 /// <param name="isGoodsId">是否是物品id 为 true uid表示物品id, 为 false uid 表示装备唯一id</param>
 /// <returns></returns>
 public int CalculateFightPoint(uint uid, bool isGoods = false)
 {
     if (!isGoods)
     {
         PGoods goods = new PGoods();
         goods.goodsId = uid;
         return(CalculateFightPoint(goods));
     }
     else
     {
         PGoods goods = this.GetPGoodsById(uid);
         if (goods != null)
         {
             return(CalculateFightPoint(goods));
         }
     }
     return(0);
 }