public List <PPlayer> AIEmitTargets(PGame Game, PPlayer Player) { return(Game.ListPlayers((PPlayer _Player) => !_Player.Equals(Player) && _Player.HasHouse, Player)); }
public List <PPlayer> AIEmitTargets(PGame Game, PPlayer Player) { return(Game.ListPlayers((PPlayer _Player) => _Player.Position.HouseNumber == 0 && _Player.IsAlive && !_Player.Equals(Player), Player)); }