public void UpdateMyRank(string stat)
    {
        UnityAction <int> afterRank = (int rank) =>
        {
            this.myPosition.text = rank > 0 ? "" + rank : "--";
        };


        //PF_GameData.GetMyCharacterLeaderboardRank(stat, afterRank);
        PF_GameData.GetMyPlayerLeaderboardRank(stat, afterRank);
    }