public override void Init(int charTableId, Vector3 vPos) { base.Init(charTableId, vPos); CardListUI_Remain = PFUtil.Instantiate <APFCardListUI>(PFPrefabPath.CardListUI, this.gameObject, Vector3.zero); CardListUI_Remain.gameObject.SetActive(false); CardListUI_Remain.Title_UILabel.text = PFConst.StrRemainCard; CardListUI_Used = PFUtil.Instantiate <APFCardListUI>(PFPrefabPath.CardListUI, this.gameObject, Vector3.zero); CardListUI_Used.gameObject.SetActive(false); CardListUI_Used.Title_UILabel.text = PFConst.StrUsedCard; CardListUI_Destroyed = PFUtil.Instantiate <APFCardListUI>(PFPrefabPath.CardListUI, this.gameObject, Vector3.zero); CardListUI_Destroyed.gameObject.SetActive(false); CardListUI_Destroyed.Title_UILabel.text = PFConst.StrDestroyedCard; PFPlayerCharacter = PFCharacter as APFPlayerCharacter; List <int> totalCardList = PFPlayerStuff.GetInitTotalCardList(); CardPool[PFCardPool.RemainCard] = totalCardList; APFGameMode gameMode = APFGameMode.GetInstance(); gameMode.OnClick_Character_Dele += OnClick_Character; }
public override void OnTurnBegin() { base.OnTurnBegin(); TurnEndBtn.SetActive(true); SetCost(PFConst.DefaultPlayerMaxCost); RemoveAllCard_InDeckUI(); //덱카드 갱신 CardPool[PFCardPool.DeckCard].Clear(); if (CardPool[PFCardPool.RemainCard].Count < PFConst.InitDeckCardCount) { CardPool[PFCardPool.RemainCard].AddRange(CardPool[PFCardPool.UsedCard]); CardPool[PFCardPool.UsedCard].Clear(); ShowUsedCardBtn.CardCount_UILabel.text = CardPool[PFCardPool.UsedCard].Count.ToString(); CardListUI_Used.UpdateUI_CardList(CardPool[PFCardPool.UsedCard]); } CardPool[PFCardPool.DeckCard] = PFUtil.GetRandomList(CardPool[PFCardPool.RemainCard], PFConst.InitDeckCardCount, true); DeckCardList = PFPlayerStuff.Create_DeckCards(DeckCardParent, CardPool[PFCardPool.DeckCard], PFConst.WidthResolution); //남은카드 갱신 PFPlayerStuff.RemoveTargetComponent(CardPool[PFCardPool.RemainCard], CardPool[PFCardPool.DeckCard]); CardListUI_Remain.UpdateUI_CardList(CardPool[PFCardPool.RemainCard]); ShowRemainCardBtn.CardCount_UILabel.text = CardPool[PFCardPool.RemainCard].Count.ToString(); Enable_DeckCard_OnClickEvent(true); }
private EGameResult OnCharacterDead(APFCharacterController targetCtrl) { targetCtrl.OnCharacterDead(); DeadCharCtrlList.Add(targetCtrl); AliveCharCtrlList.Remove(targetCtrl); APFPlayerController plrCtrl = PFPlayerStuff.GetPlayerController(AliveCharCtrlList); if (plrCtrl == null) { return(EGameResult.Defeat); } else if (plrCtrl != null && AliveCharCtrlList.Count == 1) { return(EGameResult.Victory); } return(EGameResult.InProgress); }
private void StartGamePlay() { TurnCharacter = null; TurnInfoUI_Player.SetActive(false); TurnInfoUI_Monster.SetActive(false); GameOverUI.gameObject.SetActive(false); for (int i = 0; i < AliveCharCtrlList.Count; ++i) { AliveCharCtrlList[i].StartGamePlay(); } APFPlayerController plrController = PFPlayerStuff.GetPlayerController(AliveCharCtrlList); if (plrController != null) { TurnBegin(plrController); } }
public APFPlayerController GetPlayer() { APFPlayerController plrController = PFPlayerStuff.GetPlayerController(AliveCharCtrlList); return(plrController); }