예제 #1
0
        static int _m_SharedEdge(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    PF.GraphNode _other = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode));

                    int gen_ret = gen_to_be_invoked.SharedEdge(
                        _other);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #2
0
        static int _m_GetPortal(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && translator.Assignable <PF.GraphNode>(L, 2) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 3) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 4) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
                {
                    PF.GraphNode _toNode = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode));
                    System.Collections.Generic.List <UnityEngine.Vector3> _left  = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>));
                    System.Collections.Generic.List <UnityEngine.Vector3> _right = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List <UnityEngine.Vector3>));
                    bool _backwards = LuaAPI.lua_toboolean(L, 5);

                    bool gen_ret = gen_to_be_invoked.GetPortal(
                        _toNode,
                        _left,
                        _right,
                        _backwards);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 7 && translator.Assignable <PF.GraphNode>(L, 2) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 3) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 4) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
                {
                    PF.GraphNode _toNode = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode));
                    System.Collections.Generic.List <UnityEngine.Vector3> _left  = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>));
                    System.Collections.Generic.List <UnityEngine.Vector3> _right = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List <UnityEngine.Vector3>));
                    bool _backwards = LuaAPI.lua_toboolean(L, 5);
                    int  _aIndex;
                    int  _bIndex;

                    bool gen_ret = gen_to_be_invoked.GetPortal(
                        _toNode,
                        _left,
                        _right,
                        _backwards,
                        out _aIndex,
                        out _bIndex);
                    LuaAPI.lua_pushboolean(L, gen_ret);
                    LuaAPI.xlua_pushinteger(L, _aIndex);

                    LuaAPI.xlua_pushinteger(L, _bIndex);



                    return(3);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.TriangleMeshNode.GetPortal!"));
        }
예제 #3
0
        static int _m_ContainsPointInGraphSpace(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    PF.Int3 _p; translator.Get(L, 2, out _p);

                    bool gen_ret = gen_to_be_invoked.ContainsPointInGraphSpace(
                        _p);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #4
0
        static int _m_Open(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    PF.Path        _path     = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path));
                    PF.PathNode    _pathNode = (PF.PathNode)translator.GetObject(L, 3, typeof(PF.PathNode));
                    PF.PathHandler _handler  = (PF.PathHandler)translator.GetObject(L, 4, typeof(PF.PathHandler));

                    gen_to_be_invoked.Open(
                        _path,
                        _pathNode,
                        _handler);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #5
0
        static int _m_ClosestPointOnNodeXZ(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _p; translator.Get(L, 2, out _p);

                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.ClosestPointOnNodeXZ(
                        _p);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #6
0
        static int _m_GetVertexInGraphSpace(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    int _i = LuaAPI.xlua_tointeger(L, 2);

                    PF.Int3 gen_ret = gen_to_be_invoked.GetVertexInGraphSpace(
                        _i);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #7
0
        static int _m_GetVerticesInGraphSpace(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    PF.Int3 _v0;
                    PF.Int3 _v1;
                    PF.Int3 _v2;

                    gen_to_be_invoked.GetVerticesInGraphSpace(
                        out _v0,
                        out _v1,
                        out _v2);
                    translator.Push(L, _v0);

                    translator.Push(L, _v1);

                    translator.Push(L, _v2);



                    return(3);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #8
0
        static int _m_UpdatePositionFromVertices(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.UpdatePositionFromVertices(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #9
0
        static int _m_SurfaceArea(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    float gen_ret = gen_to_be_invoked.SurfaceArea(  );
                    LuaAPI.lua_pushnumber(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #10
0
        static int _m_DeserializeNode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    PF.GraphSerializationContext _ctx = (PF.GraphSerializationContext)translator.GetObject(L, 2, typeof(PF.GraphSerializationContext));

                    gen_to_be_invoked.DeserializeNode(_ctx);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }