static int _m_Suitable(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NNConstraint gen_to_be_invoked = (PF.NNConstraint)translator.FastGetCSObj(L, 1); { PF.GraphNode _node = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode)); bool gen_ret = gen_to_be_invoked.Suitable( _node); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_QueryInside(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); PF.TriangleMeshNode gen_ret = gen_to_be_invoked.QueryInside( _p, _constraint); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SuitableGraph(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NNConstraint gen_to_be_invoked = (PF.NNConstraint)translator.FastGetCSObj(L, 1); { int _graphIndex = LuaAPI.xlua_tointeger(L, 2); PF.NavGraph _graph = (PF.NavGraph)translator.GetObject(L, 3, typeof(PF.NavGraph)); bool gen_ret = gen_to_be_invoked.SuitableGraph( _graphIndex, _graph); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_QueryClosestXZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance = (float)LuaAPI.lua_tonumber(L, 4); PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous); PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosestXZ( _p, _constraint, ref _distance, _previous); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetNearestForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NavGraph gen_to_be_invoked = (PF.NavGraph)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); PF.NNInfoInternal gen_ret = gen_to_be_invoked.GetNearestForce(_position, _constraint); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetNearest_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1 && translator.Assignable <UnityEngine.Vector3>(L, 1)) { UnityEngine.Vector3 _position; translator.Get(L, 1, out _position); PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest( _position); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.NNConstraint>(L, 2)) { UnityEngine.Vector3 _position; translator.Get(L, 1, out _position); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 2, typeof(PF.NNConstraint)); PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest( _position, _constraint); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.NNConstraint>(L, 2) && translator.Assignable <PF.GraphNode>(L, 3)) { UnityEngine.Vector3 _position; translator.Get(L, 1, out _position); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 2, typeof(PF.NNConstraint)); PF.GraphNode _hint = (PF.GraphNode)translator.GetObject(L, 3, typeof(PF.GraphNode)); PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest( _position, _constraint, _hint); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.PathFindHelper.GetNearest!")); }
static int _s_set_constrainDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NNConstraint gen_to_be_invoked = (PF.NNConstraint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.constrainDistance = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_tags(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NNConstraint gen_to_be_invoked = (PF.NNConstraint)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.tags); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_QueryClosest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance; PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest( _p, _constraint, out _distance); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <PF.NNInfoInternal>(L, 5)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance = (float)LuaAPI.lua_tonumber(L, 4); PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous); PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest( _p, _constraint, ref _distance, _previous); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.BBTree.QueryClosest!")); }
static int _m_GetNearest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.NavGraph gen_to_be_invoked = (PF.NavGraph)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3)) { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); PF.NNInfoInternal gen_ret = gen_to_be_invoked.GetNearest( _position, _constraint); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3) && translator.Assignable <PF.GraphNode>(L, 4)) { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); PF.GraphNode _hint = (PF.GraphNode)translator.GetObject(L, 4, typeof(PF.GraphNode)); PF.NNInfoInternal gen_ret = gen_to_be_invoked.GetNearest( _position, _constraint, _hint); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.NavGraph.GetNearest!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.NNConstraint gen_ret = new PF.NNConstraint(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.NNConstraint constructor!")); }