예제 #1
0
        static int _m_QueryInside(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _p; translator.Get(L, 2, out _p);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint));

                    PF.TriangleMeshNode gen_ret = gen_to_be_invoked.QueryInside(
                        _p,
                        _constraint);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #2
0
        static int _m_QueryClosestXZ(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _p; translator.Get(L, 2, out _p);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint));
                    float             _distance     = (float)LuaAPI.lua_tonumber(L, 4);
                    PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous);

                    PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosestXZ(
                        _p,
                        _constraint,
                        ref _distance,
                        _previous);
                    translator.Push(L, gen_ret);
                    LuaAPI.lua_pushnumber(L, _distance);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #3
0
        static int _m_QueryClosest(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3))
                {
                    UnityEngine.Vector3 _p; translator.Get(L, 2, out _p);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint));
                    float _distance;

                    PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest(
                        _p,
                        _constraint,
                        out _distance);
                    translator.Push(L, gen_ret);
                    LuaAPI.lua_pushnumber(L, _distance);



                    return(2);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <PF.NNInfoInternal>(L, 5))
                {
                    UnityEngine.Vector3 _p; translator.Get(L, 2, out _p);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint));
                    float             _distance     = (float)LuaAPI.lua_tonumber(L, 4);
                    PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous);

                    PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest(
                        _p,
                        _constraint,
                        ref _distance,
                        _previous);
                    translator.Push(L, gen_ret);
                    LuaAPI.lua_pushnumber(L, _distance);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.BBTree.QueryClosest!"));
        }
예제 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    PF.BBTree gen_ret = new PF.BBTree();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.BBTree constructor!"));
        }
예제 #5
0
        static int _m_Clear(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #6
0
        static int _m_RebuildFrom(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1);



                {
                    PF.TriangleMeshNode[] _nodes = (PF.TriangleMeshNode[])translator.GetObject(L, 2, typeof(PF.TriangleMeshNode[]));

                    gen_to_be_invoked.RebuildFrom(_nodes);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }