static int _m_QueryInside(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); PF.TriangleMeshNode gen_ret = gen_to_be_invoked.QueryInside( _p, _constraint); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_QueryClosestXZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance = (float)LuaAPI.lua_tonumber(L, 4); PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous); PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosestXZ( _p, _constraint, ref _distance, _previous); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_QueryClosest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance; PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest( _p, _constraint, out _distance); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.NNConstraint>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <PF.NNInfoInternal>(L, 5)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); PF.NNConstraint _constraint = (PF.NNConstraint)translator.GetObject(L, 3, typeof(PF.NNConstraint)); float _distance = (float)LuaAPI.lua_tonumber(L, 4); PF.NNInfoInternal _previous; translator.Get(L, 5, out _previous); PF.NNInfoInternal gen_ret = gen_to_be_invoked.QueryClosest( _p, _constraint, ref _distance, _previous); translator.Push(L, gen_ret); LuaAPI.lua_pushnumber(L, _distance); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.BBTree.QueryClosest!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.BBTree gen_ret = new PF.BBTree(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.BBTree constructor!")); }
static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RebuildFrom(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.BBTree gen_to_be_invoked = (PF.BBTree)translator.FastGetCSObj(L, 1); { PF.TriangleMeshNode[] _nodes = (PF.TriangleMeshNode[])translator.GetObject(L, 2, typeof(PF.TriangleMeshNode[])); gen_to_be_invoked.RebuildFrom(_nodes); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }