private void RspFBFightEnd(object sender, GameEventArgs e)
    {
        OnReceiveSCPacketBaseEventArgs ne = e as OnReceiveSCPacketBaseEventArgs;

        if (ne.msgID != CMD.RspFBFightEnd)
        {
            return;
        }

        RspFBFightEnd data = (RspFBFightEnd)ne.scPacketBase;

        PECommon.SetPlayerDataByFBEnd(data);

        m_BattleEndFormData.Fbid     = data.Fbid;
        m_BattleEndFormData.CostTime = data.Costtime;
        m_BattleEndFormData.RestHp   = data.Resthp;
        SetBattleEndWndState(FBEndType.Win);
    }