void InitRemoveEffects()
    {
        if (null != m_Data.re_BuffRemove)
        {
            PEAE_Buff buff = new PEAE_Buff();
            buff.entity   = m_Entity.skEntity;
            buff.buffList = m_Data.re_BuffRemove;
            buff.addBuff  = false;
            m_RemoveEffs.Add(buff);
        }

        if (null != m_Data.re_BuffAdd)
        {
            PEAE_Buff buff = new PEAE_Buff();
            buff.entity   = m_Entity.skEntity;
            buff.buffList = m_Data.re_BuffAdd;
            buff.addBuff  = true;
            m_RemoveEffs.Add(buff);
        }

        if (null != m_Data.re_AbnormalAdd)
        {
            PEAE_Abnormal abnormal = new PEAE_Abnormal();
            abnormal.abnormalType = m_Data.re_AbnormalAdd;
            abnormal.addAbnormal  = true;
            abnormal.abnormalCmpt = m_AbnormalCmpt;
            m_RemoveEffs.Add(abnormal);
        }

        if (null != m_Data.re_Anim && "0" != m_Data.re_Anim)
        {
            PEAE_Anim anim   = new PEAE_Anim();
            string[]  subStr = m_Data.eff_Anim.Split(',');
            anim.effAnim    = subStr[0];
            anim.actionType = subStr.Length > 1 ? Convert.ToInt32(subStr[1]) : 1;
            anim.entity     = m_Entity;
            m_RemoveEffs.Add(anim);
        }

        if (null != m_Data.re_Camera)
        {
            PEAE_CameraEffect cameraEffect = new PEAE_CameraEffect();
            cameraEffect.effCamera            = m_Data.re_Camera;
            cameraEffect.entity               = m_Entity;
            m_AbnormalCmpt.evtAbnormalAttack += cameraEffect.OnAbnormalAttack;
            m_RemoveEffs.Add(cameraEffect);
        }

        if (null != m_Data.re_Particles)
        {
            PEAE_ParticleEffect particle = new PEAE_ParticleEffect();
            particle.effectID = m_Data.re_Particles;
            particle.entity   = m_Entity;
            m_RemoveEffs.Add(particle);
        }
    }
    void InitEffects()
    {
        if (null != m_Data.eff_BuffAddList)
        {
            PEAE_Buff buff = new PEAE_Buff();
            buff.buffList = m_Data.eff_BuffAddList;
            AddSaveBuffs(buff.buffList);
            buff.addBuff = true;
            buff.entity  = m_Entity.skEntity;
            m_Effs.Add(buff);
        }

        if (null != m_Data.eff_Anim && "0" != m_Data.eff_Anim)
        {
            PEAE_Anim anim   = new PEAE_Anim();
            string[]  subStr = m_Data.eff_Anim.Split(',');
            anim.effAnim    = subStr[0];
            anim.actionType = subStr.Length > 1 ? Convert.ToInt32(subStr[1]) : 1;
            anim.entity     = m_Entity;
            m_Effs.Add(anim);
        }

        if (null != m_Data.eff_Camera)
        {
            PEAE_CameraEffect cameraEffect = new PEAE_CameraEffect();
            cameraEffect.effCamera            = m_Data.eff_Camera;
            cameraEffect.entity               = m_Entity;
            m_AbnormalCmpt.evtAbnormalAttack += cameraEffect.OnAbnormalAttack;
            m_Effs.Add(cameraEffect);
        }

        if (null != m_Data.eff_AbnormalRemove)
        {
            PEAE_Abnormal abnormal = new PEAE_Abnormal();
            abnormal.abnormalCmpt = m_AbnormalCmpt;
            abnormal.abnormalType = m_Data.eff_AbnormalRemove;
            abnormal.addAbnormal  = false;
            m_Effs.Add(abnormal);
        }

        if (null != m_Data.eff_Particles)
        {
            PEAE_ParticleEffect particle = new PEAE_ParticleEffect();
            particle.effectID = m_Data.eff_Particles;
            particle.entity   = m_Entity;
            m_Effs.Add(particle);
        }

        if (Color.black != m_Data.eff_SkinColor)
        {
            PEAE_SkinColor skinColor = new PEAE_SkinColor();
            skinColor.avatar = m_Entity.biologyViewCmpt as AvatarCmpt;
            skinColor.color  = m_Data.eff_SkinColor;
            m_Effs.Add(skinColor);
        }

        if (null != m_Data.eff_BodyWeight)
        {
            PEAE_BodyWeight bodyWeight = new PEAE_BodyWeight();
            bodyWeight.avatar = m_Entity.biologyViewCmpt as AvatarCmpt;
            bodyWeight.datas  = m_Data.eff_BodyWeight;
            m_Effs.Add(bodyWeight);
        }
    }