예제 #1
0
    public void ShootBullet(float duration)
    {
        PDII_bullet bullt = s_levelloader.LevEd.SpawnObject <PDII_bullet>("Bullet", transform.position, Quaternion.Euler(0, 0, angle));

        bullt.SetTimer(duration);
        bullt.parent = this;
    }
예제 #2
0
    new void Update()
    {
        Collider2D c = IfTouchingGetCol(collision, "o_bullet");

        if (c != null)
        {
            PDII_bullet bul = c.GetComponent <PDII_bullet>();
            if (bul != null)
            {
                print("fjdksjfljsk");
                if (bul.parent.ID == character_can_break)
                {
                    DespawnObject();
                }
            }
        }
    }