private void SetPage(int page) { PDFRenderer renderer = new PDFRenderer(); int width = _document.GetPageWidth(_currentPage); int height = _document.GetPageHeight(_currentPage); _rawImage.texture = renderer.RenderPageToTexture(_document.GetPage(_currentPage), width, height); _aspectRatioFitter.aspectRatio = ((float)width / (float)height); }
public void Create(string dir, string name) { m_FileName = name; m_BookDir = dir; string path = m_BookDir + m_FileName; m_Doc = new PDFDocument(path); if (m_Doc.IsValid) { m_PageCount = m_Doc.GetPageCount(); // Get the cover Texture2D tex = m_PDFRenderer.RenderPageToTexture(m_Doc.GetPage(0 % m_PageCount), RENDER_RESOLUTION, RENDER_RESOLUTION); tex.filterMode = FilterMode.Bilinear; tex.anisoLevel = 8; cover.material.mainTexture = tex; Color bookColor = tex.GetPixel(1, 1); // Set the color of the book backcover.material.SetColor("_Color", bookColor); spine.material.SetColor("_Color", bookColor); RenderPages(); // Set the spine text string bookname = m_FileName.Substring(0, m_FileName.Length - 4); if (bookname.Length > MAX_SPINE_NAME) { bookname = bookname.Substring(0, MAX_SPINE_NAME); } GetComponentInChildren <TextMesh>().text = bookname; } }
void Start() { PDFDocument pdfDocument = new PDFDocument(PDFBytesSupplierExample.PDF_SAMPLE, ""); if (pdfDocument.IsValid) { int pageCount = pdfDocument.GetPageCount(); PDFRenderer renderer = new PDFRenderer(); Texture2D tex = renderer.RenderPageToTexture(pdfDocument.GetPage(m_Page % pageCount), 1024, 1024); tex.filterMode = FilterMode.Bilinear; tex.anisoLevel = 8; GetComponent <MeshRenderer>().material.mainTexture = tex; } }