예제 #1
0
        public override void Initialize()
        {
            PRoot   root   = Canvas.Root;
            PCamera camera = Canvas.Camera;

            //PLayer gridLayer = new GridLayer();

            // replace standard layer with grid layer.
            root.RemoveChild(camera.GetLayer(0));
            camera.RemoveLayer(0);
            root.AddChild(gridLayer);
            camera.AddLayer(gridLayer);

            // add constraints so that grid layers bounds always match cameras view bounds. This makes
            // it look like an infinite grid.
            camera.BoundsChanged        += new PPropertyEventHandler(camera_BoundsChanged);
            camera.ViewTransformChanged += new PPropertyEventHandler(camera_ViewTransformChanged);

            gridLayer.Bounds = camera.ViewBounds;

            PNode n = new PNode();

            n.Brush = Color.Blue;
            n.SetBounds(0, 0, 100, 80);

            Canvas.Layer.AddChild(n);
            Canvas.RemoveInputEventListener(Canvas.PanEventHandler);

            Canvas.AddInputEventListener(new GridDragHandler(Canvas));
        }
예제 #2
0
 /// <summary>
 /// Remove the given layer from the list of layers managed by the camera child of
 /// this lens.
 /// </summary>
 /// <param name="layer">The layer to remove.</param>
 public virtual void RemoveLayer(PLayer layer)
 {
     camera.RemoveLayer(layer);
 }