public void TestChildSceneNodeDestruction() { SceneManager sceneManager = new PCZSceneManager("Manager under test"); SceneNode node = sceneManager.CreateSceneNode("testNode"); SceneNode childNode = node.CreateChildSceneNode("childNode"); Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was created but not added to the scene graph."); node.RemoveAndDestroyChild(childNode); Assert.IsFalse(ManagerContainsNode(sceneManager, childNode), "A child node was destroryed but not removed from the scene graph."); }
public void TestChildSceneNodeRemoval() { SceneManager sceneManager = new PCZSceneManager("Manager under test"); SceneNode node = sceneManager.CreateSceneNode("testNode"); SceneNode childNode = node.CreateChildSceneNode("childNode"); Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was created but not added to the scene graph."); node.RemoveChild(childNode.Name); Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was removed from its parent but also incorrectly removed from the scene graph."); }