public void onPclData(NetMQMessage m) { //UnityEngine.Debug.Log("onPclData" + m[0].BufferSize); //This contains the pointcloud data PCLMsg pcl = new PCLMsg(m[0].Buffer); pcl.fillMesh(m[1].Buffer); //pcl_frames.Enqueue(pcl); pcl_frames.Enqueue(pcl); clientUnity.currentlyreceiving = true; }