public override void OnStart() { /* Input Setup. */ inputFilter = new List <PInput>() { PInput.Vertical, PInput.Horizontal, PInput.Up, PInput.Down, PInput.Left, PInput.Right, PInput.Sprint, PInput.Dash }; base.OnStart(); // Creates Input Manager. /* Calc Movement Variables. */ gravity = -(2 * PStats.jumpHeightMax) / Mathf.Pow(PStats.timeToJumpApex, 2); jumpVelocityMax = Mathf.Abs(gravity * PStats.timeToJumpApex); jumpVelocityMin = Mathf.Sqrt(2 * Mathf.Abs(gravity) * PStats.jumpHeightMin); activeSpeed = moveSpeed; wallHitSpeed.x = activeSpeed; //wallFrictionDown = 1; /* Create States. */ SAirborne = new PScytheMovement_Airborne(this); // Overridden Airborne type. SIdle = new PBaseMovement_Idle(this); SRunning = new PBaseMovement_Running(this); SOnWall = new PBaseMovement_OnWall(this); SClimbingSlope = new PBaseMovement_ClimbingSlope(this); STopSlope = new PBaseMovement_TopSlope(this); SSteepSlope = new PBaseMovement_SteepSlope(this); /* Set State. */ curState = SAirborne; }
public LocalCollisionManager(PBaseMovement_State owner, PCollisionState collisionState) : base(owner, collisionState) { }
public PBaseMovement_CollisionManager(PBaseMovement_State owner, PCollisionState collisionState) { this.owner = owner; this.collisionState = collisionState; behaviour = owner.behaviour; }