public Builder SetThisNormal(int index, PBJ.Vector3f value) { float[] _PBJtempArray = PBJ._PBJ.ConstructNormal(value); super.SetThisNormal(index * 2 + 0, _PBJtempArray[0]); super.SetThisNormal(index * 2 + 1, _PBJtempArray[1]); return(this); }
public Builder AddThisNormal(PBJ.Vector3f value) { float[] _PBJtempArray = PBJ._PBJ.ConstructNormal(value); super.AddThisNormal(_PBJtempArray[0]); super.AddThisNormal(_PBJtempArray[1]); return(this); }