public Marine() : base("Marine ", 10, 4, 2, 2, 10, 4) { PAbilities.Add("Attack", new Attack()); }
public Ghost() : base("Ghost ", 17, 10, 3, 4, 13, 25) { PAbilities.Add("Attack", new Attack()); PAbilities.Add("Snipe Shot", new SnipeShot()); }
public Tank() : base("Tank ", 40, 10, 1, 5, 8, 40) { PAbilities.Add("Attack", new Attack()); }
public Medivac() : base("Medivac ", 30, 3, 1, 0, 5, 0) { PAbilities.Add("Revive", new Revive()); }
public Marauder() : base("Marauder", 25, 10, 4, 1, 15, 3) { PAbilities.Add("Attack", new Attack()); }
public Hydra() : base("Hydra", 20, 12, 5, 1, 10, 4) { PAbilities.Add("Attack", new Attack()); }