//[SerializeField] //[Range(0f, 1f)] //public float wind_IntensityValue; // kommentera ut ifall WorldState-värde används, kan användas i Debug-syfte private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } event_Instance = RuntimeManager.CreateInstance(event_Ref); event_Description = RuntimeManager.GetEventDescription(event_Ref); event_Description.is3D(out is3D); if (is3D) { Init_Attachment(transform, GetComponent <Rigidbody>()); } EventDescription ambGlobalOverrideEventDescription; event_Instance.getDescription(out ambGlobalOverrideEventDescription); PARAMETER_DESCRIPTION ambGlobalOverrideParameterDescription; ambGlobalOverrideEventDescription.getParameterDescriptionByName("amb_global_override", out ambGlobalOverrideParameterDescription); ambGlobalOverrideParameterId = ambGlobalOverrideParameterDescription.id; RuntimeManager.StudioSystem.getParameterDescriptionByName(parameter, out windIntensityDescription); }
void ReachedPitStop() { Debug.Log("Did I reach the end?"); carReached.getParameterDescriptionByName("Intensity", out triggerCarReached); cID = triggerCarReached.id; carMoving.setParameterByID(cID, 1.00f); }
public void Init_Ref() { event_Instance = RuntimeManager.CreateInstance(event_Ref); event_Description = RuntimeManager.GetEventDescription(event_Ref); event_Description.getMaximumDistance(out maxDistance); event_Description.getMinimumDistance(out minDistance); EventDescription isShyEventDescription; event_Instance.getDescription(out isShyEventDescription); PARAMETER_DESCRIPTION isShyParameterDescription; isShyEventDescription.getParameterDescriptionByName("isShy", out isShyParameterDescription); isShyParameterId = isShyParameterDescription.id; event_Description.is3D(out is3D); if (is3D) { Init_Attachment(transform, GetComponent <Rigidbody>()); } if (playFromStart) { Init_Event(); } }
private static PARAMETER_ID AddNewCachedParameter(string eventPath, string parameter) { PARAMETER_ID id = GetParameterIDInternal(eventPath, parameter); globalParameters.Add(parameter, id); return(id); }
// Plays a oneshot with a parameter attached. Usefll for footsteps with material. Objects with no rigidbody can set it to null public static EventInstance PlayOneShot(string eventName, Transform position, Rigidbody rb, PARAMETER_ID parameterId, float value) { EventDescription description = RuntimeManager.GetEventDescription(eventName); description.createInstance(out EventInstance instance); if (string.IsNullOrEmpty(eventName)) { return(instance); } description.is3D(out bool is3D); instance.setParameterByID(parameterId, value); if (is3D) { instance.set3DAttributes(RuntimeUtils.To3DAttributes(position, rb)); RuntimeManager.AttachInstanceToGameObject(instance, position, rb); } instance.start(); instance.release(); instance.clearHandle(); return(instance); }
// Start is called before the first frame update void Awake() { //Dash sound SFX_Dash = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/SFX_Dash"); EventDescription dashEventDescription; SFX_Dash.getDescription(out dashEventDescription); PARAMETER_DESCRIPTION dashParameterDescription; dashEventDescription.getParameterDescriptionByName("EndDash", out dashParameterDescription); dashParameterID = dashParameterDescription.id; // Mecha movement sounds SFX_MechaMoves = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/SFX_MechaMoves"); EventDescription mechaMovementEventDescription; SFX_MechaMoves.getDescription(out mechaMovementEventDescription); PARAMETER_DESCRIPTION mechaMovementParameterDescription; mechaMovementEventDescription.getParameterDescriptionByName("MechaStop", out mechaMovementParameterDescription); mechaMovementParameterID = mechaMovementParameterDescription.id; //Forcefield Sound SFX_Forcefield = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/SFX_Forcefield"); Shield = new GameObject(); //Mecha Voice Sound SFX_MechaVoice = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/SFX_MechaVoice"); SFX_Random_MechaVoice = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/SFX_Random_MechaVoice"); }
// Start is called before the first frame update private void Start() { rigidbody2D = GetComponent <Rigidbody2D>(); playerBounds = GetComponent <Collider2D>().bounds; EnableInputs(); snapEvent = RuntimeManager.CreateInstance(snapSound); snapEvent.getDescription(out var snapEventDescription); snapEventDescription.getParameterDescriptionByName("PitchShift", out var snapParameterDescription); snapPitchShiftID = snapParameterDescription.id; }
// Returns the Id of a parameter. More performant for repeated access than using the string method. public static PARAMETER_ID GetParameterId(string eventName, string parameterName) { EventDescription eventDescription = RuntimeManager.GetEventDescription(eventName); PARAMETER_DESCRIPTION parameterDescription; eventDescription.getParameterDescriptionByName(parameterName, out parameterDescription); PARAMETER_ID parameterId = parameterDescription.id; return(parameterId); }
private void Start() { instance = RuntimeManager.CreateInstance(eventName); instance.getDescription(out EventDescription description); description.getParameterDescriptionByName("Health", out PARAMETER_DESCRIPTION healthDesc); description.getParameterDescriptionByName("State", out PARAMETER_DESCRIPTION stateDesc); healthParameter = healthDesc.id; stateParameter = stateDesc.id; instance.start(); }
void Start() { if (blendArea != null) { var meshRenderer = blendArea.GetComponent <MeshRenderer>(); if (meshRenderer != null) { meshRenderer.enabled = false; } } if (string.IsNullOrEmpty(frontParameter) || string.IsNullOrEmpty(backParameter)) { return; } FMOD.RESULT result; PARAMETER_DESCRIPTION frontDescription; result = RuntimeManager.StudioSystem.getParameterDescriptionByName(frontParameter, out frontDescription); if (result != FMOD.RESULT.OK) { return; } else { frontID = frontDescription.id; } PARAMETER_DESCRIPTION backDescription; result = RuntimeManager.StudioSystem.getParameterDescriptionByName(backParameter, out backDescription); if (result != FMOD.RESULT.OK) { return; } else { backID = backDescription.id; } if (blendArea == null || backWall == null || frontWall == null || backWallCollider == null || frontWallCollider == null) { return; } initializationSuccesfull = true; }
/// ==================== START MENU =========================== private void Init_StartMenuMusic() { startMenu_Instance = RuntimeManager.CreateInstance(mus_00_meny); EventDescription gameStartEventDescription; startMenu_Instance.getDescription(out gameStartEventDescription); PARAMETER_DESCRIPTION gameStartParameterDescription; gameStartEventDescription.getParameterDescriptionByName("game_start", out gameStartParameterDescription); gameStartParameterId = gameStartParameterDescription.id; Start_StartMenuMusic(); }
void Awake() { MasterBus = RuntimeManager.GetBus("Bus:/"); MasterBus.stopAllEvents(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); music = RuntimeManager.CreateInstance("event:/Music/Music"); musicDescription = RuntimeManager.GetEventDescription("event:/Music/Music"); musicDescription.getParameterDescriptionByName("Health", out triggerMusic); mID = triggerMusic.id; music.setParameterByID(mID, 4.00f); //Debug.Log("on Wake"); music.start(); }
private void ChangePlayingMusic() { if (GetMusicPath() != null) { StopMusic(); } musicEvent = RuntimeManager.CreateInstance(gameMusic); musicEvent.set3DAttributes(RuntimeUtils.To3DAttributes(m_CameraGO)); musicEvent.start(); musicDes = RuntimeManager.GetEventDescription(gameMusic); musicDes.getParameterDescriptionByName("ChangeTrack", out musicPD); musicPiD = musicPD.id; }
public override void OnStartClient() { foreach (string bankName in bankNames) { RuntimeManager.LoadBank(bankName); } eventInstance = RuntimeManager.CreateInstance(eventName); eventInstance.start(); RuntimeManager.AttachInstanceToGameObject(eventInstance, transform, GetComponent <Rigidbody2D>()); eventInstance.getDescription(out EventDescription eventDescription); eventDescription.getParameterDescriptionByName(parameterName, out PARAMETER_DESCRIPTION parameterDesc); eventParameter = parameterDesc.id; }
// Start is called before the first frame update void Start() { MasterBus = RuntimeManager.GetBus("Bus:/"); MasterBus.stopAllEvents(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); titleMusic = RuntimeManager.CreateInstance("event:/Music/Title"); titleDesc = RuntimeManager.GetEventDescription("event:/Music/Title"); titleDesc.getParameterDescriptionByName("Fade", out titleTrigger); titleID = titleTrigger.id; titleMusic.setParameterByID(titleID, 1.00f); titleMusic.start(); }
private void Start() { if (m_Instance) { Destroy(gameObject); } else { m_Instance = this; DontDestroyOnLoad(this); m_MusicState = RuntimeManager.CreateInstance(m_MusicEvent); m_MusicState.start(); m_MusicState.getDescription(out EventDescription musicEventDescription); musicEventDescription.getParameterDescriptionByName("HorsemenNum", out PARAMETER_DESCRIPTION musicParameterDescription); m_MusicParameterID = musicParameterDescription.id; } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); m_musicInstance = RuntimeManager.CreateInstance(musicEvent); m_gameStateParameter = FmodEvent.GetParameterId(musicEvent, "MusicStates"); }
private void Init_Parameter() { EventDescription isFollowEventDescription; event_Instance.getDescription(out isFollowEventDescription); PARAMETER_DESCRIPTION isFollowParameterDescription; isFollowEventDescription.getParameterDescriptionByName("is_follow", out isFollowParameterDescription); _isFollowParameterId = isFollowParameterDescription.id; EventDescription blom07DistanceEventDescription; event_Instance.getDescription(out blom07DistanceEventDescription); PARAMETER_DESCRIPTION blom07DistanceParameterDescription; blom07DistanceEventDescription.getParameterDescriptionByName("blom_07_distance", out blom07DistanceParameterDescription); _blom07DistanceParameterId = blom07DistanceParameterDescription.id; EventDescription blom07MovEventDescription; event_Instance.getDescription(out blom07MovEventDescription); PARAMETER_DESCRIPTION blom07MovParameterDescription; blom07MovEventDescription.getParameterDescriptionByName("blom_07_mov", out blom07MovParameterDescription); _blom07MovParameterId = blom07MovParameterDescription.id; EventDescription blom07PotionEventDescription; event_Instance.getDescription(out blom07PotionEventDescription); PARAMETER_DESCRIPTION blom07PotionParameterDescription; blom07PotionEventDescription.getParameterDescriptionByName("blom_07_potion", out blom07PotionParameterDescription); _blom07PotionParameterId = blom07PotionParameterDescription.id; EventDescription blom07CalmEventDescription; event_Instance.getDescription(out blom07CalmEventDescription); PARAMETER_DESCRIPTION blom07CalmParameterDescription; blom07CalmEventDescription.getParameterDescriptionByName("blom_07_calm", out blom07CalmParameterDescription); _blom07CalmParameterId = blom07CalmParameterDescription.id; Init_Blom_07(); }
public void Init_Event(string event_Ref) { event_Description = RuntimeManager.GetEventDescription(event_Ref); event_Description.loadSampleData(); event_Description.createInstance(out event_Instance); event_Description.getMaximumDistance(out _maxDistance); event_Description.is3D(out _is3D); event_Description.getParameterDescriptionCount(out int _parameterCount); if (_parameterCount > 0) { EventDescription isShyEventDescription; event_Instance.getDescription(out isShyEventDescription); PARAMETER_DESCRIPTION isShyParameterDescription; isShyEventDescription.getParameterDescriptionByName("is_shy", out isShyParameterDescription); _isShyParameterId = isShyParameterDescription.id; _isShy = true; } }
private void Start() { _movement = GetComponentInParent <FPSMovement>(); event_P_Mov_Footsteps = RuntimeManager.CreateInstance(player_Data.p_mov_rnd_footsteps); event_P_Mov_Swim = RuntimeManager.CreateInstance(player_Data.p_mov_swim); event_P_Mov_Jump = RuntimeManager.CreateInstance(player_Data.p_mov_jump); event_P_Mov_Land = RuntimeManager.CreateInstance(player_Data.p_mov_land); event_P_Mov_EnterUnderwater = RuntimeManager.CreateInstance(player_Data.p_mov_enterUnderwater); event_Book_Close = RuntimeManager.CreateInstance(player_Data.p_book_close); event_Book_Open = RuntimeManager.CreateInstance(player_Data.p_book_open); event_Book_Page = RuntimeManager.CreateInstance(player_Data.p_book_page); event_Book_Scribble = RuntimeManager.CreateInstance(player_Data.p_book_scribble); event_Potion_Create = RuntimeManager.CreateInstance(player_Data.p_potion_create); event_Potion_Teleportation = RuntimeManager.CreateInstance(player_Data.p_potion_teleport); event_Potion_Drink = RuntimeManager.CreateInstance(player_Data.p_potion_drink); EventDescription groundMaterialEventDescription; event_P_Mov_Footsteps.getDescription(out groundMaterialEventDescription); PARAMETER_DESCRIPTION groundMaterialParameterDescription; groundMaterialEventDescription.getParameterDescriptionByName("ground_material", out groundMaterialParameterDescription); groundMaterialParameterId = groundMaterialParameterDescription.id; EventDescription underwaterEventDescription; event_P_Mov_Swim.getDescription(out underwaterEventDescription); PARAMETER_DESCRIPTION underwaterParameterDescription; underwaterEventDescription.getParameterDescriptionByName("underwater", out underwaterParameterDescription); underwaterParameterId = underwaterParameterDescription.id; EventDescription enterUnderwaterEventDescription; event_P_Mov_EnterUnderwater.getDescription(out enterUnderwaterEventDescription); PARAMETER_DESCRIPTION enterUnderwaterParameterDescription; enterUnderwaterEventDescription.getParameterDescriptionByName("enter", out enterUnderwaterParameterDescription); enterUnderwaterParameterId = enterUnderwaterParameterDescription.id; }
void Update() { //Debug.Log("My Car Health"); //Debug.Log(car.CarHealth); if (car.CarHealth >= three4thsHealth) { //Debug.Log("Full Health"); musicDescription.getParameterDescriptionByName("Health", out triggerMusic); mID = triggerMusic.id; music.setParameterByID(mID, 4.00f); } else if (car.CarHealth < three4thsHealth && car.CarHealth >= three4thsHealth) { //Debug.Log("Dropped 75% Health"); musicDescription.getParameterDescriptionByName("Health", out ThreeFourthsHp); mID = ThreeFourthsHp.id; music.setParameterByID(mID, 3.00f); } else if (car.CarHealth < three4thsHealth && car.CarHealth >= halfHealth) { //Debug.Log("Dropped 50% Health"); musicDescription.getParameterDescriptionByName("Health", out TwoFourthsHP); mID = TwoFourthsHP.id; music.setParameterByID(mID, 2.00f); } else if (car.CarHealth < halfHealth && car.CarHealth >= almostDead) { //Debug.Log("Dropped 25% Health"); musicDescription.getParameterDescriptionByName("Health", out OneFourthHP); mID = OneFourthHP.id; music.setParameterByID(mID, 1.00f); } //Debug.Log(healthSlider.value); }
public void Attach_Local_Emitter(Transform transform, Rigidbody rigidbody) { if (!_is3D) { return; } event_Description.createInstance(out event_Instance); RuntimeManager.AttachInstanceToGameObject(event_Instance, transform, rigidbody); event_Instance.start(); _isPlaying = true; event_Description.getParameterDescriptionCount(out int _parameterCount); if (_parameterCount > 0) { EventDescription isShyEventDescription; event_Instance.getDescription(out isShyEventDescription); PARAMETER_DESCRIPTION isShyParameterDescription; isShyEventDescription.getParameterDescriptionByName("is_shy", out isShyParameterDescription); _isShyParameterId = isShyParameterDescription.id; _isShy = true; } }
public void Set_Parameter(PARAMETER_ID id, float value) { event_Instance.setParameterByID(id, value); }
// Plays a sound with a parameter on the position of the object. But does not update the position after. public static EventInstance PlayOneShotAtPosition(string eventName, Transform position, PARAMETER_ID parameterId, float value) { EventInstance instance = RuntimeManager.CreateInstance(eventName); if (string.IsNullOrEmpty(eventName)) { return(instance); } instance.setParameterByID(parameterId, value); FMOD.ATTRIBUTES_3D positionAttribute = RuntimeUtils.To3DAttributes(position); instance.set3DAttributes(positionAttribute); instance.start(); instance.release(); instance.clearHandle(); return(instance); }
public void Initialize(ChallengeType type, int variableCount, int minVariable, int maxVariable, int wrongAnswerVariant, int maxWrong, bool countWithSpare, bool isSubtraction, bool isUnit) { //todo: make the ammount of possible answers bigger and flexible. Right now its hardcoded this.ChallengeType = type; //initialize PossibleAnswers PossibleAnswers = new SoccerAnswer[4]; for (int i = 0; i < PossibleAnswers.Length; i++) { PossibleAnswers[i] = new SoccerAnswer(); } //set correct and wrong answers CorrectAnswer = PossibleAnswers[0]; Variables = new int[variableCount]; for (int i = 0; i < Variables.Length; i++) { Variables[i] = Random.Range(minVariable, maxVariable); if (!isSubtraction) { if (!countWithSpare) { while ((Variables[0] % 10) + (Variables[1] % 10) >= 10) { Variables[i] = Random.Range(minVariable, maxVariable); } } else { if ((Variables[0] % 10) + (Variables[1] % 10) < 10) { Variables[0] -= Variables[0] % 10; Variables[0] += Random.Range(6, 9); Variables[1] -= Variables[1] % 10; Variables[1] += Random.Range(6, 9); } } CorrectAnswer.Value = Variables[0] + Variables[1]; } else { if (Variables[0] >= Variables[1]) { if (!countWithSpare) { while ((Variables[0] % 10) < (Variables[1] % 10)) { Variables[i] = Random.Range(minVariable, maxVariable); } } else { if ((Variables[0] % 10) >= (Variables[1] % 10)) { Variables[0] -= Variables[0] % 10; Variables[0] += Random.Range(1, 5); Variables[1] -= Variables[1] % 10; Variables[1] += Random.Range(6, 9); } if ((Variables[0] - (Variables[0] % 10)) == (Variables[1] - Variables[1] % 10)) { if ((Variables[0] - (Variables[0] % 10)) == 90) { Variables[1] -= 10; } else if ((Variables[0] - (Variables[0] % 10)) == 10) { Variables[0] += 10; } else { Variables[0] += 10; } } } CorrectAnswer.Value = Variables[0] - Variables[1]; } else { if (!countWithSpare) { while ((Variables[1] % 10) < (Variables[0] % 10)) { Variables[i] = Random.Range(minVariable, maxVariable); } } else { if ((Variables[1] % 10) >= (Variables[0] % 10)) { Variables[1] -= Variables[1] % 10; Variables[1] += Random.Range(1, 5); Variables[0] -= Variables[1] % 10; Variables[0] += Random.Range(6, 9); } if ((Variables[0] - (Variables[0] % 10)) == (Variables[1] - Variables[1] % 10)) { if ((Variables[1] - (Variables[0] % 10)) == 90) { Variables[0] -= 10; } else if ((Variables[0] - (Variables[0] % 10)) == 10) { Variables[1] += 10; } else { Variables[1] += 10; } } } CorrectAnswer.Value = Variables[1] - Variables[0]; } } } WrongAnswers = GetWrongAnswers(PossibleAnswers.Length - 1, CorrectAnswer, minVariable * variableCount, maxWrong, countWithSpare, isUnit); //variance is hardcoded. I think it should depend on ChallegeType feedbackEvent = RuntimeManager.CreateInstance(StaticFmodRefs.SoccerRefs.PATH_FEEDBACK); feedbackParameter = StaticFmodRefs.GetID(feedbackEvent, StaticFmodRefs.SoccerRefs.PARAMETER_FEEDBACK); //testing //Debug.Log($"Correct Answer: {CorrectAnswer.Value}"); }
public static EventInstance PlayOneShot(string eventName, Transform position, Rigidbody rb, PARAMETER_ID parameterId, float value) { EventInstance instance = RuntimeManager.CreateInstance(eventName); if (string.IsNullOrEmpty(eventName)) { return(instance); } instance.setParameterByID(parameterId, value); RuntimeManager.AttachInstanceToGameObject(instance, position, rb); instance.start(); instance.release(); return(instance); }