void OnCollisionStay(Collision collisionInfo) { if (collisionInfo.gameObject.tag == "Player") { //turns on correct path. didn't know a better way to go about this P1.SetActive(true); P2.SetActive(true); P3.SetActive(true); P4.SetActive(true); P5.SetActive(true); P6.SetActive(true); P7.SetActive(true); } }
void OnCollisionStay(Collision collisionInfo) { if (collisionInfo.gameObject.tag == "Player") { //instructions for interact fireText.gameObject.SetActive(true); //turns off if (Input.GetKey(KeyCode.E)) { this.gameObject.SetActive(false); fireText.gameObject.SetActive(false); //gross but can't think of a better way right now //activates lit up platforms P1.SetActive(true); P2.SetActive(true); P3.SetActive(true); P4.SetActive(true); P5.SetActive(true); P6.SetActive(true); } } }