public void PacketFromOrigin(P3DPacket packet) { #if DEBUG FromOrigin.Add(packet); #endif SendPacket((ProtobufPacket) packet); }
private void SendPacket(P3DPacket packet) { if (Stream.Connected) { Stream.SendPacket(ref packet); #if DEBUG ToGame.Add(packet); #endif } }
private void HandlePacket(P3DPacket packet) { _proxy.SendPacketToProxy(packet); #if DEBUG ToProxy.Add(packet); #endif }
public void SendPacketToProxy(P3DPacket packet) { ProxyPlayer.PacketFromOrigin(packet); }