public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { int num = reader.ReadInt32(); if (num > 0) { this.m_AudioModule.InitSources(); } for (int i = 0; i < num; i++) { switch (reader.ReadInt32()) { case 1: this.m_AudioModule.MakeHitSound((EObjectMaterial)reader.ReadInt32(), (ItemID)reader.ReadInt32()); break; case 2: this.m_AudioModule.PlaySwingSound((ItemID)reader.ReadInt32()); break; case 3: this.m_AudioModule.PlayGruntSound((PlayerAudioModule.GruntPriority)reader.ReadInt32(), null, 1f, false, Noise.Type.None, 0f); break; } } }
public void Deserialize(P2PNetworkReader reader) { this.m_Position = reader.ReadVector3(); this.m_ItemID = (ItemID)reader.ReadInt32(); this.m_ActiveChildrenMask = reader.ReadInt32(); this.m_Group = BalanceSystem20.Get().GetGroupByIndex((int)reader.ReadInt16()); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { MainLevel.s_GameTime = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Day = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Hour = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Month = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Year = reader.ReadInt32(); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { int num = (int)reader.ReadPackedUInt32(); if (this.m_ReplActiveElements_Repl == null || this.m_ReplActiveElements_Repl.Length != num) { this.m_ReplActiveElements_Repl = new bool[num]; } for (int i = 0; i < num; i++) { this.m_ReplActiveElements_Repl[i] = reader.ReadBoolean(); } if (initial_state) { int num2 = (int)reader.ReadPackedUInt32(); if (this.m_ReplActiveElementsHash == null || this.m_ReplActiveElementsHash.Length != num2) { this.m_ReplActiveElementsHash = new int[num2]; } for (int j = 0; j < num2; j++) { this.m_ReplActiveElementsHash[j] = reader.ReadInt32(); } } }
public override void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize_CJGenerated(reader, initial_state); this.m_LCInfo_m_LiquidType_Repl = (LiquidType)reader.ReadInt32(); this.m_LCInfo_m_Capacity_Repl = reader.ReadFloat(); this.m_LCInfo_m_Amount_Repl = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_ReplControllerType = (PlayerControllerType)reader.ReadInt32(); if (this.m_ReplControllerType != PlayerControllerType.Unknown) { this.m_ReplItemName = reader.ReadString(); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_WeatherInterpolated = reader.ReadFloat(); this.m_CurrentDataIndex = reader.ReadInt32(); if (this.m_RainData.Count > this.m_CurrentDataIndex) { this.m_CurrentRainData = this.m_RainData[this.m_CurrentDataIndex]; } if (this.m_CurrentRainData != null) { this.m_CurrentRainData.m_ExecutionTime = reader.ReadFloat(); } else { reader.ReadFloat(); } this.m_CurrentPeriod = reader.ReadInt32(); this.m_PeriodStartTime = reader.ReadFloat(); this.m_LastRainTime = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize(reader, initial_state); this.m_ReplCurrentHitsCount = reader.ReadInt32(); DebugUtils.Assert(this.m_ReplConstructionSlots.Length == this.m_ConstructionSlots.Length, true); for (int i = 0; i < this.m_ReplConstructionSlots.Length; i++) { this.m_ReplConstructionSlots[i].obj = reader.ReadReplicatedGameObject(); this.m_ReplConstructionSlots[i].is_resolved = false; } }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_BestTriggerReplObj_Repl = reader.ReadGameObject(); this.m_ExecutedTriggerReplObj_Repl = reader.ReadGameObject(); int num = (int)reader.ReadPackedUInt32(); if (this.m_BestTriggerChildIdx_Repl == null || this.m_BestTriggerChildIdx_Repl.Count != num) { this.m_BestTriggerChildIdx_Repl = new List <int>(num); } for (int i = 0; i < num; i++) { if (this.m_BestTriggerChildIdx_Repl.Count != num) { int item = reader.ReadInt32(); this.m_BestTriggerChildIdx_Repl.Add(item); } else { this.m_BestTriggerChildIdx_Repl[i] = reader.ReadInt32(); } } int num2 = (int)reader.ReadPackedUInt32(); if (this.m_ExecutedTriggerChildIdx_Repl == null || this.m_ExecutedTriggerChildIdx_Repl.Count != num2) { this.m_ExecutedTriggerChildIdx_Repl = new List <int>(num2); } for (int j = 0; j < num2; j++) { if (this.m_ExecutedTriggerChildIdx_Repl.Count != num2) { int item2 = reader.ReadInt32(); this.m_ExecutedTriggerChildIdx_Repl.Add(item2); } else { this.m_ExecutedTriggerChildIdx_Repl[j] = reader.ReadInt32(); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_IsRunningInternal = reader.ReadBoolean(); this.m_IsInWaterInternal = reader.ReadBoolean(); this.m_IsSwimmingInternal = reader.ReadBoolean(); this.m_IsSleepingInternal = reader.ReadBoolean(); this.m_LastCollisionFlagsInternal = reader.ReadInt32(); this.m_WantedSpeed2dInternal = reader.ReadFloat(); this.m_IsDeadInternal = reader.ReadBoolean(); this.m_IsInSafeZoneInternal = reader.ReadBoolean(); this.m_HealthInternal = reader.ReadFloat(); this.m_MaxHealthInternal = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize(reader, initial_state); this.Initialize(); foreach (ReplicatedPlayerInjuries.ReplicatedWoundSlot replicatedWoundSlot in this.m_WoundSlots) { replicatedWoundSlot.m_IsValid = false; } int num = (int)reader.ReadPackedUInt32(); for (int i = 0; i < num; i++) { InjuryType injury_type = (InjuryType)reader.ReadInt32(); InjuryState injury_state = (InjuryState)reader.ReadInt32(); int num2 = reader.ReadInt32(); this.m_WoundSlots[num2].m_IsValid = true; if (num2 >= 0 && num2 < this.m_WoundSlots.Count) { this.m_WoundSlots[num2].SetInjury(injury_type, injury_state); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { int num = reader.ReadInt32(); if (num > 0) { if (num == this.m_AnimatorParams.Count) { for (int i = 0; i < this.m_AnimatorParams.Count; i++) { this.m_AnimatorParams[i].Deserialize(reader); } } else if (P2PLogFilter.logError) { Debug.LogError("AnimatorReplicator: Wrong animation parameter count"); } } int num2 = reader.ReadInt32(); if (num2 > 0) { if (num2 == this.m_LayeredAnimationStringHashes.Length) { for (int j = 0; j < this.m_LayeredAnimationStringHashes.Length; j++) { this.m_LayeredAnimationStringHashes[j] = reader.ReadInt32(); } return; } if (P2PLogFilter.logError) { Debug.LogError("AnimatorReplicator: Wrong animation count"); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { if (initial_state) { foreach (string key in this.m_Groups.Keys) { this.m_ObjectsInArea[key].Clear(); } this.m_QuadTree.Clear(); int num = reader.ReadInt32(); for (int i = 0; i < num; i++) { BalanceSystemObject balanceSystemObject = new BalanceSystemObject(); reader.ReadVector3(); balanceSystemObject.Deserialize(reader); this.m_QuadTree.InsertObject(balanceSystemObject, balanceSystemObject.m_Position); } this.SpawnObjectsIfNeeded(); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_PlantDestroyed = reader.ReadBoolean(); if (this.m_PlantDestroyed) { this.m_ActivateScripts = reader.ReadBoolean(); this.m_DontDestroy = reader.ReadBoolean(); this.m_Layer = reader.ReadInt32(); uint num = reader.ReadPackedUInt32(); if (num > 0u && this.m_DestroyOnReplace == null) { this.m_DestroyOnReplace = new List <ReplicatedGameObject>((int)num); } int num2 = 0; while ((long)num2 < (long)((ulong)num)) { this.m_DestroyOnReplace.Add(reader.ReadReplicatedGameObject()); num2++; } } }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_WeaponType_Repl = (HumanAI.WeaponType)reader.ReadInt32(); GameObject gameObject = reader.ReadGameObject(); int repl_behaviour_idx = reader.ReadInt32(); this.m_PrimaryWeapon_Repl = (gameObject ? ((Item)gameObject.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx)) : null); GameObject gameObject2 = reader.ReadGameObject(); int repl_behaviour_idx2 = reader.ReadInt32(); this.m_AdditionalWeapon_Repl = (gameObject2 ? ((Item)gameObject2.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx2)) : null); GameObject gameObject3 = reader.ReadGameObject(); int repl_behaviour_idx3 = reader.ReadInt32(); this.m_SecondaryWeapon_Repl = (gameObject3 ? ((Item)gameObject3.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx3)) : null); GameObject gameObject4 = reader.ReadGameObject(); int repl_behaviour_idx4 = reader.ReadInt32(); this.m_CurrentWeapon_Repl = (gameObject4 ? ((Item)gameObject4.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx4)) : null); GameObject gameObject5 = reader.ReadGameObject(); int repl_behaviour_idx5 = reader.ReadInt32(); this.m_CurrentAdditionalWeapon_Repl = (gameObject5 ? ((Item)gameObject5.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx5)) : null); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_AnimationStopped_Repl = reader.ReadBoolean(); this.m_AnimationStopFrame_Repl = reader.ReadFloat(); this.m_StateHash_Repl = reader.ReadInt32(); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_SaveRequests_Repl = reader.ReadInt32(); }
public override void Deserialize(P2PNetworkReader reader) { this.SetNetValue(reader.ReadInt32()); }
public void ReplicationReceive(P2PNetworkReader reader, bool initial_state) { if (P2PLogFilter.logPedantic) { Debug.Log(string.Format("ReplicationReceive called for {0} with guid {1}", base.name, this.GetGuidComponent.GetGuid()), this); } int num = reader.ReadInt32(); if (num <= this.m_Revision && !initial_state) { return; } ReplicationComponent.s_DeserializedComponent = this; this.m_Revision = num; this.m_LastReplicationTime = Time.time; this.m_LastReplicationTimeReal = Time.realtimeSinceStartup; short num2 = reader.ReadInt16(); if (this.m_OwnerPeer.GetHostId() != num2) { this.ReplOnChangedOwner(ReplTools.GetPeerById(num2)); if (this.m_OwnerPeer == ReplTools.GetLocalPeer()) { this.ReplRequestOwnership(); } } this.ReplBlockChangeOwnership(!reader.ReadBoolean()); for (int i = 0; i < this.GetReplBehaviours.Length; i++) { IReplicatedBehaviour replicatedBehaviour = this.GetReplBehaviours[i]; if (replicatedBehaviour as UnityEngine.Object == null) { if (reader.ReadBoolean()) { ReplicationComponent.s_DeserializedComponent = null; return; } this.m_ReplBehavioursFlag[i] = false; } else if (reader.ReadBoolean()) { int uniqueIdForType = replicatedBehaviour.GetUniqueIdForType(); int num3 = reader.ReadInt32(); if (uniqueIdForType != num3) { ReplicationComponent.s_DeserializedComponent = null; return; } replicatedBehaviour.OnReplicationDeserialize(reader, initial_state); this.CallReplicationDeserialize_Gen(replicatedBehaviour, reader, initial_state); this.m_ReplBehavioursFlag[i] = true; } else { this.m_ReplBehavioursFlag[i] = false; } } for (int j = 0; j < this.GetReplBehaviours.Length; j++) { if (this.m_ReplBehavioursFlag[j]) { IReplicatedBehaviour replicatedBehaviour2 = this.GetReplBehaviours[j]; replicatedBehaviour2.OnReplicationResolve(); this.CallReplicationResolve_Gen(replicatedBehaviour2); } } if (P2PConnection.s_Size > reader.Position && !initial_state) { Debug.LogError(string.Format("Didn't read whole buffer! (number of bytes unread: {0})", P2PConnection.s_Size - reader.Position), this); } ReplicationComponent.s_DeserializedComponent = null; }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { this.m_ReplAttachmentIdx = reader.ReadInt32(); this.m_ReplParent = reader.ReadGameObject(); }