private void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; characterController = GetComponent <CharacterController>(); playerCamera = transform.Find("PlayerCamera"); playerLook = playerCamera.gameObject.GetComponent <PlayerLook>(); inventory = GetComponent <Inventory>(); healthSystem = new HealthSystem(100, 100); healthBar = GameObject.Find("HealthBar").GetComponent <HealthBar>(); healthBar.Setup(healthSystem); energyBar = GameObject.Find("FatigueBar").GetComponent <EnergyBar>(); energyBar.Setup(healthSystem); oxigenBar = GameObject.Find("OxigenBar").GetComponent <OxigenBar>(); oxigenBar.Setup(healthSystem); GameObject.Find("GameHandler").GetComponent <GUIHandler>().AboveWater(); } else { Destroy(gameObject); } }
void Start() { cl_OxigenBar = this; f_fill = 1; }