// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { CheckTouch(Input.mousePosition); } else if (Input.GetMouseButton(0)) { CheckTouch2(Input.mousePosition); } if (Input.GetMouseButtonUp(0)) { CheckTouch3(Input.mousePosition); } if (owlieSet && !owlieSlider.Sliding() && Time.time > timeStamp + cooldown) { GetRandomOwlie(); cooldown = Random.Range(.5f, 3.0f); timeStamp = Time.time; } }