public OverworldNoise(int seed) { generatorSettings = new OverworldTerrainSettings() { Seed = seed }; generator = new OverworldTerrainGenerator(generatorSettings); generatorModule = generator.CreateModule(); cavePerlin = new Simplex { Frequency = 1.14, Lacunarity = 2.0, OctaveCount = 2, Persistence = 1.53 }; coalNoise = new Multiply { Source0 = new Checkerboard(), Source1 = new Perlin { Frequency = 1.14, Lacunarity = 2.222, Seed = generatorSettings.Seed } }; BiomeNoise = new Billow { Seed = generatorSettings.Seed + 101, Frequency = 43.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, }; BiomeHumidity = new Billow { Seed = generatorSettings.Seed + 101, Frequency = 24.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, }; }
public OverworldTerrain() { generatorSettings = new OverworldTerrainSettings(); //TODO: load settings from a file generator = new OverworldTerrainGenerator(generatorSettings); generatorModule = generator.CreateModule(); biomePerlin = new Perlin { Seed = generatorSettings.Seed, Frequency = 3 }; cavePerlin = new Perlin { Seed = generatorSettings.Seed, Lacunarity = 0, Quality = SharpNoise.NoiseQuality.Fast, OctaveCount = 2 }; }
public OverworldNoise(int seed) { generatorSettings = new OverworldTerrainSettings() { Seed = seed }; generator = new OverworldTerrainGenerator(generatorSettings); generatorModule = generator.CreateModule(); cavePerlin = new Simplex { Frequency = 1.14, Lacunarity = 2.0, OctaveCount = 2, Persistence = 1.53 }; coalNoise = new Multiply { Source0 = new Checkerboard(), Source1 = new Perlin { Frequency = 1.14, Lacunarity = 2.222, Seed = generatorSettings.Seed } }; BiomeNoise = new Turbulence() { Frequency = 43.25, Power = 0.01, Roughness = 6, Seed = generatorSettings.Seed + 100, Source0 = new Add() { Source0 = new Clamp() { UpperBound = 2, LowerBound = -0.1, Source0 = new Billow() { Seed = generatorSettings.Seed + 101, Frequency = 43.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, } }, Source1 = new Clamp() { UpperBound = 0.1, LowerBound = -2, Source0 = new Invert() { Source0 = new Billow() { Seed = generatorSettings.Seed + 102, Frequency = 43.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, } } } } }; BiomeHumidity = new Turbulence() { Frequency = 47.25, Power = 0.01, Roughness = 6, Seed = generatorSettings.Seed + 103, Source0 = new Add() { Source0 = new Clamp() { UpperBound = 2, LowerBound = -0.1, Source0 = new Billow() { Seed = generatorSettings.Seed + 104, Frequency = 47.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, } }, Source1 = new Clamp() { UpperBound = 0.1, LowerBound = -2, Source0 = new Invert() { Source0 = new Billow() { Seed = generatorSettings.Seed + 105, Frequency = 47.25, Lacunarity = generatorSettings.ContinentLacunarity, OctaveCount = 1, Quality = NoiseQuality.Fast, } } } } }; }