void Start() { m_Focus = GameObject.FindGameObjectWithTag("Player"); m_Stats = m_Focus.GetComponent<OverworldStats>(); m_ZoomMinimum = m_Stats.ImpulsePower * ZoomFactor; m_Zoom = GetZoom(); transform.position = new Vector3(m_Focus.transform.position.x, m_Zoom, m_Focus.transform.position.z); }
void Start() { m_Stats = GetComponent<OverworldStats> (); m_Stats.Speed = m_Speed; }