public virtual bool Setup() { // Create root var pluginFileName = _fileSystemLayer.GetConfigFilePath("plugins.cfg"); _root = new Root(pluginFileName, _fileSystemLayer.GetWritablePath("ogre.cfg"), _fileSystemLayer.GetWritablePath("Ogre.log")); // Create OverlaySystem _overlaySystem = new OverlaySystem(); // SetupResources(); //if (Configure() == false) //{ // return false; //} SetupDirectX(); // Create RenderWindow _root.Initialise(false); var nameValuePairList = new NameValuePairList(); nameValuePairList["externalWindowHandle"] = Handle.ToString(); _window = _root.CreateRenderWindow("Mogre RenderWindow", 800, 600, false, nameValuePairList); TestCapabilities(_root.RenderSystem.Capabilities); // Now we have GPU stuff setup ResourceGroupManager.Singleton.AddBuiltinLocations(); _sceneManager = CreateSceneManager(); #if INCLUDE_RTSHADER_SYSTEM if (!_root.RenderSystem.Capabilities.HasCapability(Capabilities.RSC_FIXED_FUNCTION)) { InitializeRTShaderSystem(_sceneManager); } #endif _overlaySystem.SceneManager = _sceneManager; CreateCamera(); TextureManager.Singleton.DefaultNumMipmaps = 5; LoadResources(); _workspace = SetupCompositor(); CreateInputHandler(); Disposed += OgreWindow_Disposed; CreateScene(); // Create Frame Listeners _root.FrameStarted += OnFrameStarted; _root.FrameRenderingQueued += OnFrameRenderingQueued; _root.FrameEnded += OnFrameEnded; _sceneManager.RenderQueueStarted += _sceneManager_RenderQueueStarted; _trayManager = new SdkTrayManager("SampleControls", _window); _trayManager.ShowFrameStats(TrayLocation.BottomLeft); _trayManager.ShowLogo(TrayLocation.BottomRight); _trayManager.ShowCursor(); return(true); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(OverlaySystem obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }