public void Load() { OptionsOverlayGeneral.Load(); OptionsOverlayDeckWindows.Load(); OptionsOverlayPlayer.Load(); OptionsOverlayOpponent.Load(); OptionsOverlayInteractivity.Load(); OptionsTrackerSettings.Load(); OptionsTrackerExporting.Load(); OptionsTrackerImporting.Load(); OptionsTrackerLogging.Load(); OptionsTrackerStats.Load(); OptionsTrackerLogging.Load(); OptionsTrackerGeneral.Load(); }
public void Load(GameV2 game) { OptionsOverlayGeneral.Load(game); OptionsOverlayDeckWindows.Load(game); OptionsOverlayPlayer.Load(game); OptionsOverlayOpponent.Load(game); OptionsOverlayInteractivity.Load(); OptionsTrackerSettings.Load(); OptionsTrackerImporting.Load(game); OptionsTrackerLogging.Load(game); OptionsTrackerStats.Load(); OptionsTrackerLogging.Load(game); OptionsTrackerGeneral.Load(); OptionsTrackerAppearance.Load(); OptionsTrackerBackups.Load(); OptionsTrackerNotifications.Load(); }
public void Load() { OptionsOverlayGeneral.Load(); OptionsOverlayDeckWindows.Load(); OptionsOverlayPlayer.Load(); OptionsOverlayOpponent.Load(); OptionsOverlayInteractivity.Load(); OptionsTrackerSettings.Load(); OptionsTrackerExporting.Load(); OptionsTrackerImporting.Load(); OptionsTrackerLogging.Load(); OptionsTrackerStats.Load(); OptionsTrackerLogging.Load(); OptionsTrackerGeneral.Load(); OptionsTrackerAppearance.Load(); //OptionsTrackerPlugins.Load(); - load in main after loading plugins }