public void Load() { if (!isHouse) { if (File.Exists(Application.persistentDataPath + "/outsidePlacedData.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/outsidePlacedData.dat", FileMode.Open); OutsidePlacedData data = (OutsidePlacedData)bf.Deserialize(file); file.Close(); itemCount = data.itemCount; placedItems = new List <string>(data.placedItems.Count); for (int i = 0; i < data.placedItems.Count; i++) { placedItems.Add(data.placedItems[i]); } itemLocations = new List <Vector3Holder>(data.itemLocations.Count); for (int i = 0; i < data.itemLocations.Count; i++) { itemLocations.Add(data.itemLocations[i]); } itemRotations = new List <Vector3Holder>(data.itemRotations.Count); for (int i = 0; i < data.itemRotations.Count; i++) { itemRotations.Add(data.itemRotations[i]); } } else { placedItems = new List <string>(); itemLocations = new List <Vector3Holder>(); itemRotations = new List <Vector3Holder>(); itemCount = 0; } } else { if (File.Exists(Application.persistentDataPath + "/housePlacedData.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/housePlacedData.dat", FileMode.Open); HousePlacedData data = (HousePlacedData)bf.Deserialize(file); file.Close(); itemCount = data.itemCount; placedItems = new List <string>(data.placedItems.Count); for (int i = 0; i < data.placedItems.Count; i++) { placedItems.Add(data.placedItems[i]); } itemLocations = new List <Vector3Holder>(data.itemLocations.Count); for (int i = 0; i < data.itemLocations.Count; i++) { itemLocations.Add(data.itemLocations[i]); } itemRotations = new List <Vector3Holder>(data.itemRotations.Count); for (int i = 0; i < data.itemRotations.Count; i++) { itemRotations.Add(data.itemRotations[i]); } } else { placedItems = new List <string>(); itemLocations = new List <Vector3Holder>(); itemRotations = new List <Vector3Holder>(); itemCount = 0; } } }
public void Save() { //Save objects, either house or outside objects if (!isHouse) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/outsidePlacedData.dat", FileMode.Create); OutsidePlacedData data = new OutsidePlacedData(); data.itemCount = itemCount; data.placedItems = new List <string>(placedItems.Count); for (int i = 0; i < placedItems.Count; i++) { data.placedItems.Add(placedItems[i]); } data.itemLocations = new List <Vector3Holder>(itemLocations.Count); for (int i = 0; i < itemLocations.Count; i++) { data.itemLocations.Add(itemLocations[i]); } data.itemRotations = new List <Vector3Holder>(itemRotations.Count); for (int i = 0; i < itemRotations.Count; i++) { data.itemRotations.Add(itemRotations[i]); } bf.Serialize(file, data); file.Close(); } else { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/housePlacedData.dat", FileMode.Create); HousePlacedData data = new HousePlacedData(); data.itemCount = itemCount; data.placedItems = new List <string>(placedItems.Count); for (int i = 0; i < placedItems.Count; i++) { data.placedItems.Add(placedItems[i]); } data.itemLocations = new List <Vector3Holder>(itemLocations.Count); for (int i = 0; i < itemLocations.Count; i++) { data.itemLocations.Add(itemLocations[i]); } data.itemRotations = new List <Vector3Holder>(itemRotations.Count); for (int i = 0; i < itemRotations.Count; i++) { data.itemRotations.Add(itemRotations[i]); } bf.Serialize(file, data); file.Close(); } }