public override void UpdateWorld() { WeaponHandlers.UpdateHandlers(); GameTime.Tick(); _weatherController.Tick(); Engine.OutsideLightingColour = OutsideLightingCalculator.GetOutsideLighting(GameTime); Engine.IsRaining = _weatherController.IsRaining; ItemUserManager.Update(); }
public override void UpdateWorld() { StateMachine.CurrentState.UpdateWorld(); GameTime.Tick(); Engine.OutsideLightingColour = OutsideLightingCalculator.GetOutsideLighting(GameTime); }