예제 #1
0
        public void OnPlayPause()
        {
            if (_playback.isPlaying)
            {
                OutrunAnalytics.TrackEvent(OutrunAnalytics.VIDEO_EVENT, new Dictionary <string, object> ()
                {
                    { "state", "pause" }
                });

                _playback.Pause();
                if (OnPause != null)
                {
                    OnPause();
                }
            }
            else
            {
                OutrunAnalytics.TrackEvent(OutrunAnalytics.VIDEO_EVENT, new Dictionary <string, object> ()
                {
                    { "state", "play" }
                });

                _playback.Resume();
                if (OnPlay != null)
                {
                    OnPlay();
                }
            }
        }
예제 #2
0
 private void TrackSceneEvent()
 {
     OutrunAnalytics.TrackEvent(
         OutrunAnalytics.SCENE_EVENT,
         new Dictionary <string, object> ()
     {
         { "name", UnityEngine.SceneManagement.SceneManager.GetActiveScene().name }
         , { "time", Time.time - _enterSceneTimestamp }
     }
         );
 }