private void StartLevel(int levelNumber) { Game level = new Game(levelNumber); bool won = false; while (!won) { OutputView.DrawLevel(level.Map, false); GameAction action = InputView.AwaitActionGame(); if (action == GameAction.Stop) { break; } else if (action != GameAction.Invalid) { level.ApplyAction(action); won = level.HasWon(); } } if (won) { OutputView.DrawLevel(level.Map, true); InputView.AwaitAnyKey(); } }