public ShadowMappingEffect(Device device, HashTableSettings settings, ushort lod) : base("Shadow Map", device, settings, 0, 3, lod) { efxType = EffectType.Shading; oReqs[0] = new OutputRequirements(DeviceType.Hardware, true, new Version(1, 1), new Version(1, 1)); oReqs[1] = new OutputRequirements(DeviceType.Hardware, true, new Version(1, 1), new Version(2, 0)); }
private void DoChangeEffect(Effect effect) { currentEffect = effect; uiEffectPropGroup.Enabled = (effect != null && effect.available); if (effect != null) { // load reqs OutputRequirements[] oReqs = effect.effect.GetDeviceRequirements(); OutputRequirements oReq = effect.effect.GetDeviceRequirements(effect.settings); int reqMaxIdx = oReqs.Length - 1; uiEfxVSReqs.MinReqValue = oReqs[0].VertexShader.Major; uiEfxVSReqs.MaxReqValue = oReqs[reqMaxIdx].VertexShader.Major; uiEfxVSReqs.ActualValue = oReq.VertexShader.Major; uiEfxVSReqs.UpdateLayout(); uiEfxPSReqs.MinReqValue = oReqs[0].PixelShader.Major; uiEfxPSReqs.MaxReqValue = oReqs[reqMaxIdx].PixelShader.Major; uiEfxPSReqs.ActualValue = oReq.PixelShader.Major; uiEfxPSReqs.UpdateLayout(); if (effect.available) { // load settings uiEffectPropGroup.Enabled = true; uiEffectLOD.SetupValues(effect.effect.LODRange, effect.effect.LOD); } } }
public PPixelLightEffect(Device device, HashTableSettings settings, ushort lod) : base("Adv. Lighting", device, settings, 0, 1, lod) { efxType = EffectType.Shading; oReqs[0] = new OutputRequirements(DeviceType.Hardware, true, new Version(1, 1), new Version(1, 1)); oReqs[1] = new OutputRequirements(DeviceType.Hardware, true, new Version(1, 1), new Version(2, 0)); }
// Texture testTexture; public BloomEffect(Device device, HashTableSettings settings) : base("Bloom", device, settings, 0, 0, 0) { efxType = EffectType.Shading; oReqs[0] = new OutputRequirements(DeviceType.Hardware, true, new Version(2, 0), new Version(1, 1)); this.numPasses = 4; }
public RenderingContext3DDX9(Control targetRenderArea, OutputRequirements oRequirements, OutputRequirements oMinReqs, CommonDeviceInterface cdi) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outReqs = oRequirements; outMinReqs = oMinReqs; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); }
private void FillRequirements(Scheme scheme) { if (scheme == null) { requirementGague1.Enabled = false; requirementGague2.Enabled = false; } else { RequirementsCompatibility rComp = scheme.compatibility; OutputRequirements oReqs = scheme.scheme.DeviceRequirements; if (oReqs.VertexShader != null) { requirementGague1.MinReqValue = oReqs.VertexShader.Major; requirementGague1.MaxReqValue = oReqs.VertexShader.Major; requirementGague1.ActualValue = outCaps.VertexShaderVersion.Major; requirementGague1.Enabled = true; requirementGague1.UpdateLayout(); } else { requirementGague1.Enabled = false; } if (oReqs.PixelShader != null) { requirementGague2.MaxReqValue = oReqs.PixelShader.Major; requirementGague2.MaxReqValue = oReqs.PixelShader.Major; requirementGague2.ActualValue = outCaps.FragmentShaderVersion.Major; requirementGague2.Enabled = true; requirementGague2.UpdateLayout(); } else { requirementGague2.Enabled = false; } } }
public PerlinImprovedNoiseEffect(Device device, HashTableSettings settings) : base("Perlin Noise", device, settings, 0, 0, 0) { efxType = EffectType.Shading; oReqs[0] = new OutputRequirements(DeviceType.Hardware, true, new Version(1, 1), new Version(2, 1)); }